CTD when entering Breezehome (in Whiterun)

Post » Thu Nov 15, 2012 7:59 am

Hello,

I have just downloaded Hearthfire and, now, I have a crash to desktop (ctd) whenever I try to enter Breezehome in WhiteRun.

I have tried to see the Stewart in Whiterun. I have the option to purchase a child's bedroom (to replace my alchemy lab) for [... gold] - amount NOT mentioned.
If I decide to purchase the child's bedroom, then I have the new option to purchase an alchemy lab (to replace the child's bedroom) for [500 gold]. Obviously, it's a toggle option.

But, whether I purchase a child's room or not, I have a ctd whenever I try to enter Breezehome. This is quite serious since I have all my valuable stuff in a chest in that house. Not to mention my wife...

How do I solve this serious problem please ?

BTW, I also have Dawnguard which, as you may know, and for some unknown reason, screwed up the alchemist room in Whiterun...

With my anticipated thanks
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Emma Parkinson
 
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Post » Thu Nov 15, 2012 3:14 pm

BTW, I also have Dawnguard which, as you may know, and for some unknown reason, screwed up the alchemist room in Whiterun...

With my anticipated thanks
For science, try loading Dawnguard.ESM after HearthFires.ESM, then try Breezehome?
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jessica robson
 
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Post » Thu Nov 15, 2012 12:30 pm

For the sake of SCIENCE! I tried moving the Hearthfire ESM before Dawnguard's. It did not work (for me anyway).
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bimsy
 
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Post » Thu Nov 15, 2012 3:50 pm

Also. Too. Per another thread downstream, if you use the Unofficial Skyrim Patch (like me) it might be the culprit.
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herrade
 
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Post » Thu Nov 15, 2012 3:36 pm

Hiya JustinOther,

I've just tried what you suggested (loading Dawnguard.esm after Hearthfires.esm), but I still get the ctd whenever I try to enter Breezehome.

Oh, I have also the three unofficial patches installed...
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Sammygirl500
 
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Post » Thu Nov 15, 2012 12:14 pm

Also. Too. Per another thread downstream, if you use the Unofficial Skyrim Patch (like me) it might be the culprit.

Yes, but I'm also using the Unofficial Hearthfire patch...
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Poetic Vice
 
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Post » Thu Nov 15, 2012 11:20 am

Hiya JustinOther,

I've just tried what you suggested (loading Dawnguard.esm after Hearthfires.esm), but I still get the ctd whenever I try to enter Breezehome.

Oh, I have also the three unofficial patches installed...

Hearthfire deletes a navmesh located inside Breezehome - any mods you have that change Breezehome and edit that particular navmesh will cause an instant CTD with Hearthfire installed. This includes the USKP.

There's a beta version of the USKP that works around this for the time being, at least until Bethesda releases a CK update that allows modders to work with Hearthfire.

The second post on the linked thread below contains a link to the USKP beta -

http://www.gamesas.com/topic/1413944-relzwipz-unofficial-skyrim-patch-thread-15/
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Baylea Isaacs
 
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Post » Thu Nov 15, 2012 1:25 pm

Many thanks Gator Country for your useful explanation !

I'll download the beta version of the USKP right away, but I have a silly question: where exactly do I place the downloaded file? So far, I have added the mods through Steam and I don't know how to add a mod manually.

Thanks again !
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kennedy
 
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Post » Thu Nov 15, 2012 5:45 pm

Fortunately the updated USKP is out live now so you can get it from any of the links in that first post.
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Liv Staff
 
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Post » Thu Nov 15, 2012 10:07 am

Many thanks Gator Country for your useful explanation !

I'll download the beta version of the USKP right away, but I have a silly question: where exactly do I place the downloaded file? So far, I have added the mods through Steam and I don't know how to add a mod manually.

Thanks again !

Once you download the archive (you'll need 7-zip or a similar program to extract the files from it), there will be a readme file packed inside (in the Docs folder, it's an HTML file). But you copy the three main files (the .esp, the .bsl and the .bsa) to your Skyrim\Data folder. Then you'll have to enable the file in the game launcher.

Or - just follow Arthmoor's advice. :biggrin:
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zoe
 
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Post » Thu Nov 15, 2012 11:03 am

Thank you both!
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Russell Davies
 
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Post » Thu Nov 15, 2012 3:47 pm

Any word on when the updated version of the CK will come out so we can modify hearthfire?
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loste juliana
 
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Post » Thu Nov 15, 2012 8:36 pm

The version on Steam's Description still says 1.2.1, has the description just not been updated and the Subscribe will give you the 1.2.2 patch or is Steam still holding onto 1.2.1? I know probably a PITA question.
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Patrick Gordon
 
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Post » Thu Nov 15, 2012 1:32 pm

Great...I have around five mods in that area, and a heap of good gear there...nice one, Beth.

Edit:

And I dismissed Lydia, who is now stuck in Breezehome, with me stuck outside...Divorce, Bethesda style....
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Andrew
 
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Post » Thu Nov 15, 2012 1:45 pm

If someone could answer this, I would be most appreciative:

Originally, you could put an alchemy table in the Breezehome alcove...Beth then brought out Dawnguard which bugged that out...players then had to use a mod to fix that...Beth then brings out Hearthfire which gives the option to have a child's room there instead of the alchemy table area...I don't want a child, I prefer to have my alchemical factory, but I can't have that unless I install a mod that fixes the Dawnguard bug, but that fix causes Hearthfire to crash my game if I attempt to enter Breezehome.

In my case, I also had a mod installed which extended that alcove and turned it into a mini-armoury, with an enchanting table (apparently unnecessary in Breezehome according the Beth) and alchemy table. Now, after installing Hearthfire, I travelled around the countryside with Lydia in tow..not going back to Breezehome...however, I did dismiss her on returning to Whiterun, then I went up to the Bannered Mare where I ran into Lucia, and gave her a Septim. I then went back to Breezehome, and can't get in without ctd.

So, all up, Hearthfire has cost me: $6.50 (AU), 1 septim, 1 housecarl/wife, 1 house, an absolute mass of alchemical supplies and potions, a mass of soul gems both filled and unfilled, and my personal usable (non display) collection of weapons.

Notwithstanding the obvious mod problem, which I happilly accept as part and parcel of mods, does the Hearthfire ctd problem only exist if you talk to any of the 'orphans'?...because quite simply, I would rather have my alchemy table than a kid.

Question 2:

Did anyone at Beth actually test Hearthfire? If you are going to give people the option of alchemy table or orphan, surely it must have dawned on someone to see if the option worked without any conflicts. This is a compounding error in two dlc, neither of which have been fixed by Beth, and are unlikely to be fixed by Beth. Yes, at some point they will probably release whatever is needed for the CK so our modders can fix it, but if that is the intention, surely Beth could outsource their actual game design and production to a more reputable company to get it right the first time round...hell, I'd pay a few dollars more for that.
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Stephanie Nieves
 
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Post » Thu Nov 15, 2012 11:59 am

Your CTD issues with Breezehome are 99.9% certain to be caused by the mod that extended the alcove. Most likely editing the main navmesh in there. That's the entire problem with the Breezehome CTD, nothing more.

As far as the dialogue, installing the USKP, UDGP (since you have Dawnguard) and the UHFP and putting them in proper order will resolve whatever funny business is going on there provided that other mod of yours didn't change the dialogue as well.

Yes, actually Bethesda could have tested Hearthfire and had it pass with flying colors. Keep in mind they will only do so with in house content. Vanilla game, Dawnguard, and Hearthfire. Possibly also the hi-res DLC pack. That configuration will not present CTDs. They cannot be expected to test the game with 5 million combinations of users mods. Give them at least some credit here.

No excuse for them missing that Dawnguard alone broke the ability to buy the alchemy add-on for Breezehome. That suggests they're working in a highly contaminated development environment if the DG team could have HF changes leak into the system. Either that or their version control setup isn't as good as it should be.

In any case, blaming them for 50 Breezehome mods that now conflict isn't going to fly. Those mods need to get with the times and deal with this. Official content trumps mods, and mods must therefore adapt. Pain in the ass, but this is reality.
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michael danso
 
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Post » Thu Nov 15, 2012 6:56 pm

Well said, and as much as it is a PITA, you are correct. They cannot be expected to test their official content against every Modders tweak of their game. I was highly disappointed that I had to take off two of my favourite mods in order to get HF to work but that is the nature of the beast and we should all know that going in when we choose to modify the original content. What you have to ask yourself is, is the Mod worth keeping vs the new DLC. That is a personal choice and has no reflection on Bethesda whatsoever.
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Cash n Class
 
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Post » Thu Nov 15, 2012 11:55 pm

Any word on when the updated version of the CK will come out so we can modify hearthfire?

They didn't even update it for Dawnguard, did they? All you should have to do is edit the file SkyrimEditor.ini, and where it says "SResourceArchiveList2", to the end of that line add ", Dawnguard.bsa, HearthFires.bsa"
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Lizzie
 
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Post » Thu Nov 15, 2012 12:29 pm

Dawnguard didn't introduce any new records the CK could process. Hearthfire did, so the CK itself requires an update before you can do anything with the new children's clothing.

DG did provide an update to supply the Papyrus scripts, and we don't have those for HF yet either, so modding anything to do with the scripts is significantly more difficult, and might even be impossible if there have been internal changes to the script compiler.
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Sammygirl500
 
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Post » Thu Nov 15, 2012 6:14 pm

Don't get me wrong, I'm not criticising Beth in view of mods...I readilly accept that mods are a 'user's liability' issue.

However, Beth has a reputation for discredible and shoddy workmanship, compounded by poor quality control and woefull follow up service.

My point is that:

A. Dawnguard problem required mod to fix;

B. Said mod has conflicts with Hearthfire;

C. Beth has not (to the best of my knowledge) fixed the original Dawnguard problem; and

D. The Hearthfire DLC seems to be unworkable for those people who install it but choose not to want an orphan in their house.

Sorry if this might conflict with people's views on life, but if I choose to run a meth lab rather than a daycare centre, the game should still work.

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Lilit Ager
 
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Post » Thu Nov 15, 2012 4:35 pm

Don't get me wrong, I'm not criticising Beth in view of mods...I readilly accept that mods are a 'user's liability' issue.

However, Beth has a reputation for discredible and shoddy workmanship, compounded by poor quality control and woefull follow up service.

My point is that:

A. Dawnguard problem required mod to fix;

B. Said mod has conflicts with Hearthfire;

C. Beth has not (to the best of my knowledge) fixed the original Dawnguard problem; and

D. The Hearthfire DLC seems to be unworkable for those people who install it but choose not to want an orphan in their house.

Sorry if this might conflict with people's views on life, but if I choose to run a meth lab rather than a daycare centre, the game should still work.

There is nothing in Hearthfire that forces you to adopt an orphan. You can build your houses and never adopt anyone. If you want to keep your mod for Breezehome that is not compatible with the DLC that is your decision. And if PC players could not play Dawnguard without some fix, it seems to me your mods were what required that fix in the first place. The console players could play it, there were no fatal bugs in the DLC, most of the bugs that interfered with gameplay could be avoided. Probably Bethesda technical support has workarounds for all of them them by now.
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Barbequtie
 
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Post » Thu Nov 15, 2012 9:01 am

You don't even have to get married to build a home. Much less bother with children.
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Alan Cutler
 
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