Audio Engine?

Post » Fri Nov 16, 2012 12:28 am

Hey there,


I was just wondering, what engine does the game use to render audio? First because it svcks (recently i reinstalled Bioshock, the differences are really really huge, and it's not a 2012 game), and second because i know that it's a unreal engine game and some unreal games i know use OpenAL, which is great. Why the audio in Dishonored svcks? Here's why (in 5.1).

-No matter where i face, the dialogue/voice sound comes from the central speaker with a little from surround speakers (depending on my position, and my system and game are properly configured), most of the time it messes up positionnal clues.
-Reverb effects svck, mostly because there's only a low quality cave effect applied to a specific zone (try to use the heart, which is supposed to talk inside your head, and walk from interior to exterior, let's say from Piero's workshop, inside it's all echoed and normal outside, same with voices coming from "caves" you hear them as normal from the outside which not exactly how sound is supposed to work), and the cave effect is the same between a wooden room and a cave with rocks and sh*t.
-No audio occlusion, the sounds are all the same no matter if you listen to them directly or from behind a wall.
-Positionnal audio not positionnal enough, seems more like stereo with [censored] dolby processing aplied to it.


Now is, there a .ini command to up sound sources from i'd say 10 (which seems to be the default) to a confortable 128?

I miss hardware accelerated audio...
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Brιonα Renae
 
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Post » Thu Nov 15, 2012 4:35 pm

http://www.gamesas.com/topic/1415594-voices-sound-volume/, probably.
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Andrew
 
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Post » Fri Nov 16, 2012 1:54 am

Nope.

I don't have a realtek card, my system is perfectly set-up and works great in games with real surround audio. It's just a shame that in 2012 the sound stage in games seems to be so low priority to the PC developpers who just take bonky console audio made for tv speakers...
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Angelina Mayo
 
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Post » Fri Nov 16, 2012 12:37 am

Nope.

I don't have a realtek card

You might want to try it, anyway. Windows comes with the RAC installed, which controls all of your audio.

Edit: it's the orange speaker icon in your system tray ...
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Roisan Sweeney
 
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Post » Thu Nov 15, 2012 7:14 pm

It's not a misconfiguration issue (the realtek chip is disabled in BIOS and my windows has never seen realtec drivers, he never found any realtek hardware to install, which means i don't have any orange speaker icons). As i stated before my system is perfectly configured, calibrated and works great with other games (i'm a bit of an audio enthousiast, my sound card costst as much as a decent GPU). It's more of an issue of a bad audio implementation and in general low quality/inexistent sound effects. If you ever tried hardware accelerated audio (Bioshock, F.E.A.R, Unreal 3, or some EAX games back in the day...) you'll know what i'm talking about or in other terms, it's like a feeling when after listening to a lossless .flac song somebody makes you listen to the same thing but in a 128 kbps mp3 file.
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Jesus Duran
 
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Post » Thu Nov 15, 2012 7:02 pm

I'm having problems with the audio as well. I get all audio in the cut scenes but the in game audio and audio in the menu is absent completely, any ideas?
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Allison C
 
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Post » Fri Nov 16, 2012 7:57 am

Check Oof's "fix", i'm just expressing my frustration because of the poor treatement my ears get from all those latest games :biggrin:
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Minako
 
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