Doom 3 2002 alpha demo included in bfg edition?

Post » Fri Nov 16, 2012 6:39 am

Since this is supposed to be the definitive collection of doom, will ps3 owners get a chance to unlock the 2002 alpha demo maybe after they beat doom 3 and roe? Maybe as dlc? For those who don't know https://www.youtube.com/watch?v=BXzJ0wFj-ag&feature=related Just asking because this is supposed to be the full collection. And im sure a lot of people would like for the demo to be included.
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Amber Ably
 
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Post » Fri Nov 16, 2012 4:50 am

Thanx for the link!
Actually the first time i've seen this footage in full lenght. :biggrin: Interesting stuff.

But i doubt id will include this anywhere as it is very different to the final game in many ways.
Bodies don't disappear after being shot, gun sounds are completely different, reflections of enemies in windows, etc.

Even the shadowing system looks different to what was released later.

But i remember seeing some demo footage including a t-rex which is not in this video....
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Poetic Vice
 
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Post » Thu Nov 15, 2012 10:03 pm

Just asking because this is supposed to be the full collection.
I'm not aware of any game collection that's included alpha or beta stuff, or even bundled the demo with the final products.
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Jennifer Munroe
 
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Post » Thu Nov 15, 2012 9:18 pm

I'm not aware of any game collection that's included alpha or beta stuff, or even bundled the demo with the final products.
I think it would add some value to the collection. Like i said, this would make the whole collection complete. I thought it was really neat, everything looked different. Would be a great idea to include it, maybe making the bodies disappear if that is performance taxing. How hard would it be to include this? Pc gamers already have access to this since it was leaked back then.
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Rich O'Brien
 
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Post » Thu Nov 15, 2012 10:13 pm

I think it would add some value to the collection. Like i said, this would make the whole collection complete. I thought it was really neat, everything looked different. Would be a great idea to include it, maybe making the bodies disappear if that is performance taxing. How hard would it be to include this? Pc gamers already have access to this since it was leaked back then.
Well, what about including all of the DOOM 1 alphas? Things were different there too.

Don't be ridiculous. Of course they aren't going to bother to port an obsolete demo, that wasn't even supposed to make it anywhere but id's computers if not for some morons at ATI. And hell, they aren't even bothering to make the graphics of an 8-year old game prettier, which is something to be expected, why do you think they'd do that?

And yeah, not including this alpha doesn't make the collection incomplete. The absence of actual GAMES is what does - Master Levels, Final DOOM, DOOM freaking 64.
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meg knight
 
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Post » Fri Nov 16, 2012 8:31 am

There's a reason why the "alpha version" was "alpha" and it's nothing to do with maps or gameplay being different. Alpha versions are by definition unstable, short-lived, only work on a small range of computers, and very quickly superseded.

See http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha
The alpha phase of the release life cycle is the first phase to begin http://en.wikipedia.org/wiki/Software_testing ... Alpha software can be unstable and could cause crashes or data loss ...
If this version were to be officially released (presupposing that it even still exists on id's internal servers - which is one big "if") then it would need heavy work to bring it's engine up to full performance, compatibility and stability, not to mention a complete port of a second engine for PS3 and 360 (factor in another 8 months delay on BFG edition being released during which even less Doom 4 work would be done). Even with that there are most likely severe content bugs that need to be addressed. That's why alpha versions generally don't get released - this was not a "demo" as you understand it; this was a test build for internal use and showing off to selected third parties.

So just imagine, if it were to be released, the hoo-hah that would ensue when people try to max it out only to find that it doesn't even work on 60% of current hardware, and those that it does work on, it crashes with varying degrees of frequency. Nope, definitely file that one in the "not going to happen" pile. the best you can hope for is videos, and - well - you've already got that, haven't you?
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Marina Leigh
 
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Post » Fri Nov 16, 2012 9:54 am

Lol, not to mention it's a super-linear design. If you don't play through the map the way they did, the whole thing can break.

Because, as Jimmy said, it's not a demo. It was made to play through once, to show off the tech to some people.
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Emily Martell
 
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