Very Disappointing Graphics

Post » Thu Nov 15, 2012 8:19 pm

The reason I bought the game was because hey, maybe they got widescreen support right on the menu now. I was really excited to see what they did. Cause I know that in the original Doom 3 I was able to tweak the quality, FOV, res, and tons of other things that literally made the game look surreal. But, now I see this menu it doesn't have half the things I wanted.

1. only 4X anti aliasing? seriously? not 8X like the original doom 3?
2. where is the anisotropic filtering set at? is it at 3X, 8X, or 16X? I don't see it and to be honest it doesn't look like it's going at 16X at all.
3. But, the most annoying thing of all is that 1920x1080 IS cropped. Cause, I have played and I am tired of playing it at true 16:9. This isn't it.

My problem is that who ever is or was in charge clearly doesn't care for quality nor PC anymore and that's fine with me. Only make console games for all I care. But, don;t do this anymore. Don;t make a game that was the most epic thing into the worst looking thing I've ever seen. I mean it isn't even scary anymore. What's up with all the lighting? Why is it so dam bright?

You know what? I am so glad Doom 3 the original will still be sold as it is in steam. Cause this is not the doom 3 I know. This is doom 3 the beta or something.

Sorry if I don't reply. I just came here to post my thoughts and I am out of here.
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Flesh Tunnel
 
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Post » Fri Nov 16, 2012 5:47 am

The console version of BFG is what this was being made for..... I'm sorry you didn't realize that from the numerous interviews with ID when they specifically said their target was people who never played doom before....
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Dona BlackHeart
 
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Post » Fri Nov 16, 2012 6:22 am

The reason I bought the game was because hey, maybe they got widescreen support right on the menu now. I was really excited to see what they did. Cause I know that in the original Doom 3 I was able to tweak the quality, FOV, res, and tons of other things that literally made the game look surreal. But, now I see this menu it doesn't have half the things I wanted.

1. only 4X anti aliasing? seriously? not 8X like the original doom 3?
2. where is the anisotropic filtering set at? is it at 3X, 8X, or 16X? I don't see it and to be honest it doesn't look like it's going at 16X at all.
3. But, the most annoying thing of all is that 1920x1080 IS cropped. Cause, I have played and I am tired of playing it at true 16:9. This isn't it.

My problem is that who ever is or was in charge clearly doesn't care for quality nor PC anymore and that's fine with me. Only make console games for all I care. But, don;t do this anymore. Don;t make a game that was the most epic thing into the worst looking thing I've ever seen. I mean it isn't even scary anymore. What's up with all the lighting? Why is it so dam bright?

You know what? I am so glad Doom 3 the original will still be sold as it is in steam. Cause this is not the doom 3 I know. This is doom 3 the beta or something.

Sorry if I don't reply. I just came here to post my thoughts and I am out of here.

Yes ! I agree with You ! The doom 3 BFG Edition on PC is very bad -.- so I don't know what is that -.- Doom 2004 have ultra texture and 8x antialiasing and the NEW RE-MASTERED only have high texture and 4x antialiasing....no console .....etc !!!!!!!!!! BETHESDA / ID give to the fans a PC graphic update patch !

Doom 3 BFG need a GRAPHIC PATCH for PC ! :swear:

So the old Doom 3 (2004) is have a lot of graphic settings ! Have console ! Have Ultra texture ! Have 8x Anti aliasing ! More Dark and More Scarry ! :cool:

The NEW RE-MASTERED-THE BEST FAN PACK-THE BFG EDITION how the hell worse than the old 8 year old 2004 version ? :down:

The NEW-REMASTERED version is have a "pre set" high textures and no have option to change lower or higher so not have ultra texture , only have 4x Anti aliasing and not have more options in 2012 the RE-MASTERED Doom 3 on PC ! Ohh and the sh*t brightness......make the game brightness....WHY ? SERIOUSLY ! WHY ? The game now too brightness ! No dark , no scary ! The 2004 version is more more dark and scary ! I am disappointed ! :swear:

So what the hell is that Bethesda / Id ? Seriously ! So We PC gamers just have a [censored] XBOX/PLAY STATION Sh*t port in 2012 "RE-MASTERED" thing ! :down:

I am disappointed ! Very very very ! And I think a lot of PC gamer too ! :confused: :dry:

So I really hope Bethesda and ID You make very quick one GRAPHIC PATCH FOR THE PC VERSION ! :swear:
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Jacob Phillips
 
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Post » Thu Nov 15, 2012 7:27 pm

How is this possible to have less options then the original game had? i dont get it with todays computer power its like it cant handle it lol.
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Neil
 
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Post » Thu Nov 15, 2012 10:27 pm

Well, this is the first time i've seen a half-assed console port for a "remastered" PC game :lmao:

Looks like id too has gone console :shrug:
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Euan
 
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Post » Fri Nov 16, 2012 5:15 am

Doom 3 BFG vs Doom 3 2004 version !

http://www.youtube.com/watch?v=HPSVLI6lEoI&feature=plcp



the Doom 3 BFG is very very worse !!!! :down: :down: :down: :swear:
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Cheville Thompson
 
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Post » Thu Nov 15, 2012 11:14 pm

gstaff already explained the lack of options in the other topic about lack of settings.

same textures as high/ujltra except they are being compressed using dxt-5 compression, whereas ultra was uncompressed. no need for most settings anymore like bump/specular because the hardware can easily run them now.

motion blur should be off though. its awful
lighting isnt as subtle as the original. infact its changed quite a bit in certain areas, like its become brighter. which doesnt help when comparing the textures.
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Benji
 
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Post » Fri Nov 16, 2012 3:56 am

Perhaps but when they advertise the release as "REMASTERED" they should have at least some improvement in the texture quality - think Disney and their "remastered" re-releases of movies - you don't just repack the same old 10 year old texture files - change a bit of the lighting and call it "REMASTERED". It would be different if the release was a free update to the old game but charging $30 for a re-release and trying to say it is because it is remastered content is just not right !
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glot
 
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Post » Fri Nov 16, 2012 5:43 am

You know what? I am so glad Doom 3 the original will still be sold as it is in steam.

http://www.pcgamer.com/2012/10/23/doom-3-yanked-steam-bfg-edition/
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Arnold Wet
 
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Post » Fri Nov 16, 2012 4:04 am

Before you all freak out, try and remember there was once a physical copy of the original, and you can still buy that. Not to mention how cheap it is. I don't understand why anyone would by an old game through steam that is priced so high compared to something like ebay :tongue:

Also, on another thread it appears it will go back on steam. It could simply be a temporary thing to maximize bfg edition sales.
_________________________

And on graphics, yes, we already went over this in a couple threads. I agree, the overall graphics are worse.
On the other hand, it's meant for the VR and 3d. So you'll have to get yourself an Oculus Rift to see just why the BFG edition is great. Or you can just play in 3d on a tv or monitor, though that's nothing compared to VR :D
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Chris Duncan
 
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Post » Fri Nov 16, 2012 6:58 am

I guess that id just got sick to death of people forcing settings in their gfx driver control panels (and then complaining when things broke). This is one of those wars of attrition that nobody can win. Developers can add a lot of options and carefully code their behaviours, only for so many players to come along and force settings, then developers try to detect it and at least behave gracefully, but what's the point in doing the extra work (or even having the options in the first place) if people are going to force settings anyway, and round and round it goes.
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Symone Velez
 
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Post » Fri Nov 16, 2012 9:48 am

And on graphics, yes, we already went over this in a couple threads. I agree, the overall graphics are worse.

When i turn down the brightness to minimum, the BFG edition looks pretty much like the pc original on "high quality".
I'd say it's even slightly better as texture compression isn't as obvious as on my pc.
I've come to the conclusion, that the overbright default setting just makes the graphics flaws that were already present in the 2004 original more noticable.
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Spaceman
 
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Post » Fri Nov 16, 2012 6:25 am

I've come to the conclusion, that the overbright default setting just makes the graphics flaws that were already present in the 2004 original more noticable.

In many cases adding modern graphical techniques to older content does that. It also has an awful tendency to make things that were not flaws but technical limitations of the time, such as lower polycounts or 8-bit paletted source content, really stand out badly (see some of the Quake mods with high resolution textures for a great example of that).

What people don't seem to be understanding is that "graphics" is a lot more than textures up close, or fancy post-processing effects, or a load of settings that they can ramp up to max and see if they can bring their PC to it's knees. "Graphics" is an integrated whole, it's how everything fits in together, it's the entirety of the presentation. Get one thing wrong, or get one thing that looks out of place, and the whole experience is just horribly jarring.

In many ways that makes PC gamers today not wildly different from the console gamers they so easily deride, despite an annoyingly smug sense of superiority/elitism and a desire to come across as if they somehow know more. (Fair disclosure: the last console I bought was a PS2 10-odd years ago.) The irony is that years ago PC gamers did understand this stuff. Something has changed and that is no longer the case.

So people are just not understanding what they're asking for, then too ready to complain when they don't get it.
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Oceavision
 
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Post » Fri Nov 16, 2012 2:04 am

In many cases adding modern graphical techniques to older content does that. It also has an awful tendency to make things that were not flaws but technical limitations of the time, such as lower polycounts or 8-bit paletted source content, really stand out badly (see some of the Quake mods with high resolution textures for a great example of that).

In case of the BFG edition on my 360 (compared to the original PC 2004 version), the texture compression is way less noticable.
When running the PC version on "high" the compression (meaning texture distortion) on pc is quite obvious.
On 360 most content seems to be intact. In fact, my first impression was that compression is only used on some and not all textures.
What does look a bit odd though is the low polycount on the meshes while using higher res textures on the face models in the bfg version.
Makes the low polycount jump right into your face.

What people don't seem to be understanding is that "graphics" is a lot more than textures up close, or fancy post-processing effects, or a load of settings that they can ramp up to max and see if they can bring their PC to it's knees. "Graphics" is an integrated whole, it's how everything fits in together, it's the entirety of the presentation. Get one thing wrong, or get one thing that looks out of place, and the whole experience is just horribly jarring.

Perfectly right. People today seem to be focused on glitches.
Maybe that's the same phenomenon that makes bad news on tv raise the TV-ratings.
I've come to the conclusion that people simply are in a bad mood today due to the BS going on in this world and tend to see the bad instead of the good.
This affects every aspect in life. Including games.
The 90s where a rather peaceful time with very few economic problems.
That's why most gamers back then focused their attention more to the pros instead of the cons.

In many ways that makes PC gamers today not wildly different from the console gamers they so easily deride, despite an annoyingly smug sense of superiority/elitism and a desire to come across as if they somehow know more. (Fair disclosure: the last console I bought was a PS2 10-odd years ago.) The irony is that years ago PC gamers did understand this stuff. Something has changed and that is no longer the case.

The games market in the 90s was way smaller and the consumers were mainly "freaks" and nerds devoted to their hobby.
Back then, most gamers were "living" their games and were interested into every topic related to their hobby.
Today, everybody and their neighbours play games. This also affects the pc community.
Typical evolution of a product that turns to massmarket.
Similar effects are visible when it comes to bands and their music.

So people are just not understanding what they're asking for, then too ready to complain when they don't get it.

I'm sure that most gamers today do not have the slightest idea of how much time, wit, cleverness and talent is needed for programming a modern engine.

Being able to design, program and maintain a working engine is something exceptionally great. This is not anywhere near designing a web space.
I'm not into rocket science but when Carmack says that programming games is more complex than shooting rockets into the sky, he's definitely right.
Games are a massmarket product today. Massmarket like vacuum cleaners, refridgerators and coffee machines.
At least that's what everybody thinks.
But this couldn't be more wrong.
With programming games, the layer of abstraction has come the highest possible level without totally destroying the performance.
A level of abstraction that 95% of the people on this planet wouldn't be able to understand.
Yet they all complain as if they were talking about a flat tire on their car.
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maddison
 
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Post » Thu Nov 15, 2012 7:54 pm

I'm sure that most gamers today do not have the slightest idea of how much time, wit, cleverness and talent is needed for programming a modern engine.

Being able to design, program and maintain a working engine is something exceptionally great. This is not anywhere near designing a web space.
I'm not into rocket science but when Carmack says that programming games is more complex than shooting rockets into the sky, he's definitely right.
Games are a massmarket product today. Massmarket like vacuum cleaners, refridgerators and coffee machines.
At least that's what everybody thinks.
But this couldn't be more wrong.
With programming games, the layer of abstraction has come the highest possible level without totally destroying the performance.
A level of abstraction that 95% of the people on this planet wouldn't be able to understand.
Yet they all complain as if they were talking about a flat tire on their car.

Well said!
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Trent Theriot
 
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Post » Fri Nov 16, 2012 5:11 am

The new renderer will cause texture compression to look almost unnoticeable on some cards and drivers... while other cards and drivers may be more apparent.

I can't notice it on my primary gaming rig or 360.... which my primary PC uses nvidia gtx680s in ski.

On my and backup system... the texture compression is more apparent.

Also the new lightmodel (r_overbright) can cause artificating to be more apparent. Reducing the brigthness or setting r_overbright to 1 (back to standard doom 3) should eliminate any artifacting you may see
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Luna Lovegood
 
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Post » Thu Nov 15, 2012 11:02 pm

Well said!

Thank you! :biggrin:
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Gisela Amaya
 
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