Unlikely. Doom III also had those (ridiculous) flying brains, and several violent games with juicy slomo/bullet time effects are perfectly legal in Germany. I remember there was an artifact in RoE that used dead bodies to recharge though (forgot the name of the thing), so you had to pick up and disintegrate the corpses of dead humans to get energy. Fooling around with dead enemies (especially humanoid ones) was ALWAYS a reason for censorship and alteration in Germany, and the same was probably also the case with RoE.
Example for my argumentation: Fallout 3! Slowmo of headshots is heavily censored.
I was not just talking about flying brains. They where always in there in german Doom3.
I was talking about flying brains while using the slowmo. And the slowmo is only available in the mission pack.
But it seems now that this is NOT censored in the BFG edition.
Example for your argumentation: FarCry. All animation involving corpses are removed from the german version.
Not strange. Movies are considered art, and art is specifically protected from censorship in Germany, also for well-known historic reasons. Games are still too young to be seen as serious art, so they are defined as commercial products (which is not entirely wrong if you ask me).
You're mixing up France and Germany.
In France movies, games and music are always considered to be art. This doesn't apply to Germany.
Although censorship (in general) is prohibited by our constitution in Germany, they added new laws in the 80s that made "exceptions" possible.
Exceptions that turned out to be the rule.
If you look at history of censorship of movies and compare it to the history of censorship of games over here,
you'll notice that games are rarely subjected to cutting compared to movies.
In the 80s and 90s, almost every movie that contained some form of horror or violence was censored or even banned.
The range reaches from Die Hard to Evil Dead.
Sometimes even kids movies like "Howard the Duck" were censored here.