new shouts... no kinect support?

Post » Fri Nov 16, 2012 2:42 am

I'm trying a new shout with kinect and no dice...

my kinect is sorta of a peice anyways, but is this happening to anyone?
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Laura Tempel
 
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Post » Fri Nov 16, 2012 5:15 pm

yes they forgot it i think
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Eliza Potter
 
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Post » Fri Nov 16, 2012 4:09 am

I was able to use drain vitality with kinect but (now don't know if i said it wrong when i said it to my kinect) the dragon language Gaan word for it didn't work.
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Amanda Leis
 
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Post » Fri Nov 16, 2012 2:23 am

Bump
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Amy Smith
 
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Post » Fri Nov 16, 2012 1:45 am

You're joking...

What the hell?

I'm starting to think 20 bucks actually was too much for this...
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Elena Alina
 
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Post » Fri Nov 16, 2012 9:39 am

they did add a assign crossbow command though. im still wondering if there are more
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Life long Observer
 
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Post » Fri Nov 16, 2012 8:44 am

Voice commands were twtichy to begin with--now they are really bad. I have had to resort more than once to the old fashioned button method.
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Cathrine Jack
 
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Post » Fri Nov 16, 2012 3:06 pm

The shouts actually work pretty well if you use English names rather than Dov. I've noticed that if the enemy hits you in the middle of a shout, it won't activate, even if you said it before the strike. I do love being able to load spells verbally--that's really neat, but the shouts are twitchy.

I've had the shout "stick." The game will think I've shouted when I haven't and the shout will activate radomly. I think of it as a "sneeze." I've killed a few random citzens just walking through doors and having an unintended shout activate! It's funny unless you don't have a handy save to reload. [Edited to add content.]
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NO suckers In Here
 
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