I have been considring trying to do my very own little speedrun of Dishonored, but due to the particular nature of the game, there may be some thinking to do.
First : what would be worth it?
- A lethal/non-lethal mixed playthrough, since killing the main target always seem to be quicker with some exceptions ( Thinking about the pendleton twins, since you won't have to explore the golden cat and since robbing the art's dealer safe can bring you a nice amount of money which in turn will help to buy some very necessary upgrades like the muffled boots. Also Daud who is probably quicker to pickpocket than to fight. ).
- A full non-lethal playthrough, which would almost inevitably take more time than a lethal one ( bringing the Boyle sister to the kidnapper, killing the Lord Regent instead of stealing the audiograph then bring it to the tower ) ?
- Easy mode which is "lame" but quicker, or very hard which is more badass ?
I'd go for a full non-lethal run, but I'm unsure how killing some main targets can affect the rest of the game, actually. We sometimes get some nice rewards for letting the target walk away, but are we "punished" for killing them? How does that actually impact the Chaos rating?
Second : Runes technical question.
I never really bothered to buy Runes at Piero's. What I don't know is whether he will sell one rune per runes you missed in the previous mission, or if he will craft one rune total. Let's say I got 3/5 in my mission, will he sell 2? This could be quite important, since not having to worry about getting enough runes during the missions could then be offseted by buying Piero's Runes, providing you got enough money. Blink 2, Agility 2, Bend Time 2, and Possession 2 are probably mandatory to do a real speedrun.
Third : "luck" manipulation.
Manipulating the "luck" or memory is a recurrent thing in speedruns. As you may or may not know, the Charms are randomly generated - you won't always get the same Charm at a given location. We also know that loading the mission will force the game to re-generate the charms ( but not loading a quick, auto, or manual save ). Charms than improves anything related to time like faster choking, faster climbing, faster movement speed when carrying a corpse, faster movement with weapons drawn, and mana improvements like better mana regen, better max mana, are mandatory.
I feel it's unfair that some people could get a "perfect" Charms lineup during their playthrough while others would struggle with things like "better bolts, ennemy grenades take longer to explode, more health".
At any rate, a good "full" speedrun would be segmented to avoid hadaches. It also has to be a full campaign from start to finish, as replaying the missions don't work in regard to continuity ( http://www.youtube.com/watch?v=1oEmfV_seDk&hd=1 ) . Each mission time would go from the moment you get control of your character to the moment you loose it, including transition loading times ( so it has to be done on PC, as the PC got way better loading times than consoles. Saw a comparison some times ago ). Overall time on the other hand won't stop during cutscenes and loading times.
Any thoughts?