Parent Build?

Post » Fri Nov 16, 2012 2:03 pm

Hey guys,

Don't know if this has been posted before, i don't come here too often (hence the post count)

What, in your opinoin, would make a good parent build?
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Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Fri Nov 16, 2012 10:26 am

Heavy Armor/2H/Destruction.

Kids are a pain. :ermm:
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Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Fri Nov 16, 2012 6:41 am

What, in your opinoin, would make a good parent build?

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. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--
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Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Fri Nov 16, 2012 5:40 pm

? . . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
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. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--
this
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Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Fri Nov 16, 2012 1:17 pm

Could you imagine lol? A parent perk tree...
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Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri Nov 16, 2012 5:37 pm

Not an Argonian.
That's all i have.
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Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Fri Nov 16, 2012 7:21 am

Could you imagine lol? A parent perk tree...
Not a bad idea, really... Mod, maybe? I'm sure we can think of some way to put those food-wasting little buggers to good use.

They could be mules... Or like Dogmeat in Fallout 3 who could sniff out valuables and GO GET IT! :D

Or maybe they could....No wait... That would involve CPS... :rofl:
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Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Fri Nov 16, 2012 5:01 am

Could you imagine lol? A parent perk tree...

First perk:
Nerves of steel (5/5)
+ 20% to resist a mental collapse

Right side of perk tree:
Advanced storytelling (1/1)
Children falls asleep after only one story

First aid (3/3)
+ 20% to heal rate of your child after it fall out of a tree or gets bitten by something

Left side of perk tree:
Training (1/1)
Child gets+ 10 point to all skills

Homework (1/1)
Yor child starts to work at your house

NOOOOO (3/3)
+ 10 % to resist puppy-faces and increase chance to say NO.
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Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Fri Nov 16, 2012 7:06 pm

First perk:
Nerves of steel (5/5)
+ 20% to resist a mental collapse

Right side of perk tree:
Advanced storytelling (1/1)
Children falls asleep after only one story

First aid (3/3)
+ 20% to heal rate of your child after it fall out of a tree or gets bitten by something

Left side of perk tree:
Training (1/1)
Child gets+ 10 point to all skills

Homework (1/1)
Yor child starts to work at your house

NOOOOO (3/3)
+ 10 % to resist puppy-faces and increase chance to say NO.




Take Homework out they got Chores.
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matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Fri Nov 16, 2012 6:25 pm



First perk:
Nerves of steel (5/5)
+ 20% to resist a mental collapse

Right side of perk tree:
Advanced storytelling (1/1)
Children falls asleep after only one story

First aid (3/3)
+ 20% to heal rate of your child after it fall out of a tree or gets bitten by something

Left side of perk tree:
Training (1/1)
Child gets+ 10 point to all skills

Homework (1/1)
Yor child starts to work at your house

NOOOOO (3/3)
+ 10 % to resist puppy-faces and increase chance to say NO.

Haha~ This is brilliant!
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Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Fri Nov 16, 2012 6:58 pm

First perk:
Nerves of steel (5/5)
+ 20% to resist a mental collapse

Right side of perk tree:
Advanced storytelling (1/1)
Children falls asleep after only one story

First aid (3/3)
+ 20% to heal rate of your child after it fall out of a tree or gets bitten by something

Left side of perk tree:
Training (1/1)
Child gets+ 10 point to all skills

Homework (1/1)
Yor child starts to work at your house

NOOOOO (3/3)
+ 10 % to resist puppy-faces and increase chance to say NO.

You win +1 internets.
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megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm


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