Skyrim favors the Dawnguard. Spoiler

Post » Fri Nov 16, 2012 7:32 pm

After talking on some of the forums I realized they made people wanna lean toward the dawnguard since thay give you everything the Vampires offer and then also crossbows, armored trolls, and armored huskies. This game isn't biased or nothing.
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Alba Casas
 
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Post » Fri Nov 16, 2012 11:37 am

Its called choices, ffs, people whined about choices not mattering, and now that they do, people whine that they do!
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Trey Johnson
 
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Post » Fri Nov 16, 2012 12:37 pm

Skyrim should favor Dawnguard. Skyrim dosen't have to worry about Dawnguard sneaking in there homes at night and drinking there blood.
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Lyndsey Bird
 
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Post » Fri Nov 16, 2012 8:35 am

I'm not whining I just think if your dawnguard you shouldn't be able to become a VL. You already get the crossbow with upgrades and the dogs. If the game is gonna make you get specific things for joining a side don't offer the same stuff for joining the other.
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Sheila Esmailka
 
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Post » Fri Nov 16, 2012 8:10 pm

If you are a "good" player, then in most instances you wouldn't help the daedric gods. It's all about roleplaying. If you want to play to min/max, min max.
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Breanna Van Dijk
 
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Post » Fri Nov 16, 2012 6:39 am

You only get the artifacts that super buff your character in his/her normal form and Vampire Lord form if you side with the Vampires.

Their usefulness is more than enough reason for someone to side with them..and the Deathhound companions.

Oh and if you side with the vampires you can turn your wife into a vampire. =P
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BlackaneseB
 
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Post » Fri Nov 16, 2012 2:45 pm

If you are a "good" player, then in most instances you wouldn't help the daedric gods. It's all about roleplaying. If you want to play to min/max, min max.

You pretty much nailed it. The people who are Dawnguard are pretty much going to stay away from being a Vampire Lord. It's also going to be the same for people who are Vampire Lords...They will most likely stay away from the Dawnguard, loot a Crossbow off one of their bodies (bolts as well), then call it a day. I would say at least 75% of the TES player base is like this; role players.

The last 25ish% are min/maxers. These guys will find ways to break the game; and find loop holes through both factions get get maximum access....heh.

And that. my friend, regardless if you find Arena, Daggerfall, Morrowind, Oblivion or Skykim the best in the series...what makes TES games so fun. No wrong way to play the game.

You role play ALL THE WAY to min/max, and everything in between. Find your game, and roll with it. TES at it's finest.
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stacy hamilton
 
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Post » Fri Nov 16, 2012 3:09 pm

You pretty much nailed it. The people who are Dawnguard are pretty much going to stay away from being a Vampire Lord. It's also going to be the same for people who are Vampire Lords...They will most likely stay away from the Dawnguard, loot a Crossbow off one of their bodies (bolts as well), then call it a day. I would say at least 75% of the TES player base is like this; role players.

The last 25ish% are min/maxers. These guys will find ways to break the game; and find loop holes through both factions get get maximum access....heh.

And that. my friend, regardless if you find Arena, Daggerfall, Morrowind, Oblivion or Skykim the best in the series...what makes TES games so fun. No wrong way to play the game.

You role play ALL THE WAY to min/max, and everything in between. Find your game, and roll with it. TES at it's finest.

I think he's talking about this game having no serious choices (everything is so similar), I come from FO so choices that effect my game really gets my rocks off.

And on the note of it being similar look at the fact after obtaining a certain bow I can't convince a certain someone to side with said ones father despite being given 3 different dialogue options all leading to the same "He must die" Or how about how joining the Dawngaurd is like replaying the Vampires? Don't give me the illusion of choice when it's not there.

And ps, you're right about how there's no wrong way to play Skyrim; everything you do ends with the same results.
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James Potter
 
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Post » Fri Nov 16, 2012 7:46 am

I think he's talking about this game having no serious choices (everything is so similar), I come from FO so choices that effect my game really gets my rocks off.

And on the note of it being similar look at the fact after obtaining a certain bow I can't convince a certain someone to side with said ones father despite being given 3 different dialogue options all leading to the same "He must die" Or how about how joining the Dawngaurd is like replaying the Vampires? Don't give me the illusion of choice when it's not there.

And ps, you're right about how there's no wrong way to play Skyrim; everything you do ends with the same results.

Well, TES was never about choices. Only one game, Morrowind. And to be honest, we are grasping at straws when we say that game has "choices". Like breaking the MQ and forcing a new way to complete it. There's one. O-o-or there's the factions. That's about it. Other than that (breaking quests and finding new ways to complete them was freedom MW allowed in that game)? TES has never been about the "choose your own adventure" type game play (in a sense it is...but what you guys are asking for, it's not). So why, other than the anomaly that was Morrowind, start going down the Baldurs Gate/Icewind Dale/Mass Effect route? I'll be honest, though, I never played Arena (cannot comment on that game). I played Daggerfall, but I was into Everquest at the time (when I decided to pick the game up, Daggerfall). All I ended up doing is completing the main quest. It was pretty straight forward, though. No real choice. Nothing like people are asking for on these boards. Played MW, OB, and SKY a lot. They all seem to be the same (MW is the exception...and I say this loosely ). Standard TES.

We already see how well the TES community accepts change (don't hate, but you know it's true...TES is like our baby). If they go the ME route? I don't see it going over well in a sandbox game...TES would have to broken down into a much more linear game for choices and meaningful things to effect your world (with everything you do) for it to work...correctly. My opinion of course.
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Dan Stevens
 
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Post » Fri Nov 16, 2012 7:06 am

We already see how well the TES community accepts change (don't hate, but you know it's true...TES is like our baby). If they go the ME route? I don't see it going over well in a sandbox game...TES would have to broken down into a much more linear game for choices and meaningful things to effect your world (with everything you do) for it to work...correctly. My opinion of course.

I can't say I quite understand what you're saying as I'm coming from the point of veiw that Tes or at least Skyrim is very linear, no choices, nothing changes, it's always the same.

I don't see how adding an option to join Harkon makes the game MORE linear, it would actually add something to it. I have around 7 different characters as I stop around 100 hours and I can honestly say I've done the main quest about 1.5 times! It was great the first time but why would I want to re-do it if I'm going through the exact same events the exact same way?

Also, i'm using linear in the terms of "it's always the same" Or "this is someone else's story laid out for me to play".
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Ilona Neumann
 
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Post » Fri Nov 16, 2012 8:01 pm

I'm not whining I just think if your dawnguard you shouldn't be able to become a VL. You already get the crossbow with upgrades and the dogs. If the game is gonna make you get specific things for joining a side don't offer the same stuff for joining the other.

I do agree that Dawnguard shouldn't be able to become a Vampire Lord. I even think having the vampier girl (forgot her name) living in Dawnguard is a bit much
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Joanne Crump
 
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Post » Fri Nov 16, 2012 8:31 am

I do agree that Dawnguard shouldn't be able to become a Vampire Lord. I even think having the vampier girl (forgot her name) living in Dawnguard is a bit much

Well look, they had to.. they didn't want to write two storylines! :deal:
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Skrapp Stephens
 
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Post » Fri Nov 16, 2012 4:44 pm



Well look, they had to.. they didn't want to write two storylines! :deal:

Dawnguard should of got there own cute little follower hell bent on destroying the vampire race.
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STEVI INQUE
 
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Post » Fri Nov 16, 2012 5:06 am

Dawnguard should of got there own cute little follower hell bent on destroying the vampire race.
It would have been nice to mentor the farm boy.
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Kelsey Anna Farley
 
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Post » Fri Nov 16, 2012 4:40 pm

I can't say I quite understand what you're saying as I'm coming from the point of veiw that Tes or at least Skyrim is very linear, no choices, nothing changes, it's always the same.

I don't see how adding an option to join Harkon makes the game MORE linear, it would actually add something to it. I have around 7 different characters as I stop around 100 hours and I can honestly say I've done the main quest about 1.5 times! It was great the first time but why would I want to re-do it if I'm going through the exact same events the exact same way?

Also, i'm using linear in the terms of "it's always the same" Or "this is someone else's story laid out for me to play".

The story is linear, but the game is still a sandbox game. With all the radiant AI running and whatnot? Imagine The next TES game without an open world, and without AI that does what it wants to do on it's own...all scripted/predictable. THAT is what I meant by linear.

People assume since the story is linear, the game is linear. But you don't take into account that you don't have to the MQ/DG at all...and still put up 300+ hours, or more, and just play/role play. Sand box game personified. Break that down into linear fashion...AKA corridor fashion...Or may like Dragon Age 2. The illusion of have a sand box game, but it really isn't...Just so we can have choices to blow up a town. Corrupt a city forever. Or something real drastic. That would instantly kill the TES series (corridor/DA 1/2 type approach).

The way the game is designed, Mass effect type game alterations wouldn't work in Skyrim, or a large scale sand box game. There's a reason why we only see these choices on a large scale, on games that are very linear. ME 1, 2, 3, DA 1,2. It's easier to make the alterations for 1. And the AI isn't as hard to code for. Can you imagine coding radiant AI in towns, if you want to alter towns (blow them up or what ever)? It would be a mess... Took them forver to get it going, Radiant AI.
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Jordan Moreno
 
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