» Fri Nov 16, 2012 11:55 am
By cloning I mean copying an existing actor, race, or anything; and renaming it to create a separate object. This can either be done in a 3rd party tool like Snip or in the CK. I've never used SkyEdit, so I dunno if it had that capability. But if you used the CK to copy an existing record, then renamed its editorID and changed the formID number; then that's probably the problem... not having removed the 'unique' data from the actor. To do it in the CK, you would have opened an existing actor/object, then changed its editorID and clicked ok/save... which it would then prompt you if you wanted to make a new form.
If you DIDN'T make a clone of whatever, you would have used the CK and r-clicked and chose 'new'.. then filled in the blanks. Now there are actors (in their own object category), then there are races (which are under the 'character' category); sometimes people get mixed up or aren't aware that they are two different things. I'm not saying this is the case, I just wanna make sure you're talking about a real race... which I know precious little about (eg: regarding 'unique' or otherwise troublesome data).
As far as packages go, I haven't made any custom ones yet, so I dunno if there's issues or complexities with that. I do know that if you use packages that have specific NPCs' names on them, they almost certainly will NOT work.
I know it sounds dramatic, but have you tried to open the CK and start your race/actor/whatever from scratch (without doing anything else or using 3rd party apps)? I've seen session-related issues in the Ck cause problems and that may be the case here... so that'd be a good place to start. I would make your new whatever (a very simple version of it), place one in the world, then coc to that location and test it.
It's also possible that a saveGame may be messing things up, or maybe another mod. But if you can rule that stuff out; and can get a "pureCK" version of your actor/race to work, then this may be a good candidate for proof that Snip really does cause damage - at least however you used it.