Sorry for the wall of text... I need you guys
I haven't played around with CK before, and I want to get into it now. So I have come up with this little simple thing I want to try and create.
I've tried alot of different spell pack mods, some of them have awesome spells, but the same packs also have terrible spells, or spells that doesn't work. So, I want to create my own spell pack, using the best spells from different packs. This is only for my personal use, and I won't release anything without the modders approval of course..
Let's say I have apocalypse spell pack and more summonables spell back... I want two spell from apocalypse, and one spell from more summonables into my own spell pack.. How do I go about that?
I'm not asking about a step by step tutorial, but just some guideline as to how YOU guy would do it..??
I have tried opening a mod in CK before, but it doesn't just open the mod, it opens up everything in skyrim, and then I have to search for each specific thing in the mod right.. And that's a bit confusing I think. I thought it would just open up that one mod, instead it opens up everything..
I have found the spell I want in the CK, but how do I save it as a new mod/file with only that spell in it? Things like that.. I have found Apocalypses rain of fire spell in the CK, and dublicated the spell and the spell tome, and renamed them.. I can spawn the spell tome in the game, and learn it. but when I go to magic menu the game crashes.. What am I doing wrong here?
Anyways.. Noob here needs your help

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On the side note, I have this new summon skeleton animation that I can't get to work. Any help on that would also be nice, thanks

New Summon Skeleton Animation Thread
http://www.gamesas.com/topic/1374205-new-summon-skeleton-animation-by-kalicola/page__st__30__p__20871908__hl__new%20summon%20skeleton%20animation__fromsearch__1#entry20871908