Event SomeEvent() If GetGameLoaded(YourActor, "BrainCondition") Debug.Trace("SomeEvent fired for the first time this save load.") EndIfEndEventEvent SomeOtherEvent() If GetGameLoaded(YourActor, "LeftMobilityCondition") Debug.Trace("SomeOtherEvent fired for the first time this save load.") EndIfEndEventBool Function GetGameLoaded(Actor akActor = None, String asActorValuehttp://forums.bethsoft.com/topic/1387601-repeatedly-auto-enable-quest/= "") If akActor.GetActorValue(asActorValue) akActor.SetActorValue(asActorValue, 0) Return True Else Return False EndIfEndFunction