» Fri Nov 16, 2012 2:29 pm
its not a bug. an esm cannot override another esm without using the proper tools (we do not have those tools)
it is technically possible to do it using CK's version control, but in order to edit a skyrim.esm record you would need to "edit" skyrim.esm's header file in a hex editor (which is probably an incredibly bad idea, since there are no hex editors out there that will do this without risking corrupting your file)
http://www.creationkit.com/Version_control
in any case, there is very little reason why anyone would need to use an esm for a mod. you really only need an esm for managing and communicating between multiple esp files (and allowing for one esp to work without the other for cases like modular install options), or if your mod is large enough that it is being worked on by several parties simultaneously