I took a break from creating my mod for a while (Diablo 3) and its time to try to get it finished.
The problem I am trying to fix - Idle animation not working during scene, the scene actually starts and the actor say's his dialogue but he do not do his animation
What I am doing -
I scripted a boss fight, basic run down of it is that when the boss reaches certain percentage he will cast a spell and say something as he is casting it so the player knows to get ready for it. After the spell is cast he then should fly up in the air and start mocking the player but instead he just says his dialogue and does not do his animation (I am using the Nocturnal Idle).
I set the animation in the scene editor in the "edit response" box.
The spell he casts is also scripted, part of that spell sets the actor to ghost and removes him from combat so that nothing can interrupt the scene.
Here is a break down of the boss fight script (that triggers the scene)
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) If Self.GetActorValuePercentage("health") <= 0.9 && Toggle == 0 Self.Say(comecloser) Utility.Wait(3.5) lamespell.cast(self, self) Toggle = 1 Utility.Wait(1) ;wait for actor to finish say before scene tauntscene.Start() ;the boss taunts/mocks the player
Thanks for any help