there needs to be issues addressed online for the barrel glitchs for non hosts (hosts can see newly spawned barrels or if they been blown up but the clients (non-hosts) can see them even after being blown up but yet its not there. (if someone has game capture please record this issue this happens on the edge 2 and tomiko reactor) also there seems to be an issue with the ping/players model(location) the ping is horrbile i played the pc version and seen pings from 0-999 but avg was 40-100 ps3 seems to be around 180-500 avg 300 this needs to be fix and for the location of players models, i can shoot players dead on and recoils me with the rocket/nade but they don't get dmg'ed.
further more there should be dedicated servers for companies and or house hold players to leave on for the rest of us. and the call votes like map cycle.kicking,frag/time limits.
and if this was a true port from pc where the hell did the shutter switch go in lights out? for both the gen room and the chaingun don't forget the glass in tomiko/lights out in tomiko it was the upper level where you need to jump to get chaingun and in lights out to jump for rocket launcher. Don't forget Capture The Flag was on pc so if it is a pc port then give us same player slots and CTF
also need the F.O.V. fix, give us an option to expand the FOV i normally use 120 ( doom 3 bfg is a beta for ps3/360.)
we need all these issues fixxed.
i honestly don't care for the L3 sprint for the fact is to play online you don't need it just keep (always run on MP, ON) simple