1.6 functions not compiling

Post » Sat Nov 17, 2012 3:06 am

I'm confused. The 1.5 Creation Kit didn't recognise things like "IsBeingRidden", so I updated, and it gives me the exact same errors when compiling. Version is listed as 1.6.89. Can someone be a dear and see if http://www.mediafire.com/?c4vj436j3rp9xmz compile for them? Thanks dearies
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Lilit Ager
 
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Post » Sat Nov 17, 2012 12:30 am

IsBeingRidden is a condition function, not a Papyrus function. (In other words it's a something you can use in the CK, in Conditions boxes.)
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Mark Churchman
 
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Post » Fri Nov 16, 2012 3:41 pm

Actor.PSC
; Is the actor being ridden?bool Function IsBeingRidden() native

SKSE? Make sure you have the latest version with the SKSE and 1.6 functions/events.
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Yama Pi
 
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Post » Fri Nov 16, 2012 10:44 pm

Derp, you're right Justin, I did have SKSE but I forgot the CK reads the source files. Thanks dearies
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lauren cleaves
 
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Post » Fri Nov 16, 2012 5:40 pm

mmmm.... this is very interesting:

float distance = Horse.GetLength() * 0.85 * Horse.GetScale()

Are you saying that the length Bounding Box for actors in this game is 15% longer than the 3d model itself?



I'm confused. The 1.5 Creation Kit didn't recognise things like "IsBeingRidden", so I updated, and it gives me the exact same errors when compiling. Version is listed as 1.6.89. Can someone be a dear and see if http://www.mediafire.com/?c4vj436j3rp9xmz compile for them? Thanks dearies
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Ron
 
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