The large statics bug that was fixed only affected exteriors in the worldspace. I don't think anyone has ever reported the problem using a large scale interior.
That looks like you're far enough away for that to have gone to LOD rendering. Does the static you're using there have an LOD mesh?
No they don't. And they're still there when I go closer. And it has collision so I can't move through it.
I placed a lot of those meshes in that cave, but they all sort of seem like they have gotten moved to random locations. Or rather, clumped together at the same location...
Strange.. I've had similar problems several before with several different esp-files, with big meshes disappearing in interior cells.. but I've never seen the objects get mal-placed before.. at least not to this extent.
This really bugs me, as I need the cavern to be big. And everytime I create a really big cave, something along the lines of this happens (although this is the worst case so far)