Version Control and NullTextureSet

Post » Sat Nov 17, 2012 2:30 am

I have a question about version control and the "NullTextureSet". Objects with NullTextureSet applied get excluded from the VC merge. I make two duplicates of a static and apply NullTextureSet to one of them to make part of it invisible. When I try to merge, only the static without NullTextureSet gets merged. So the plugin has two objects, but the final master only has one. They are the same object other than one has NullTextureSet applied to a part of it.

Help :(
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Fri Nov 16, 2012 1:47 pm

It says I need NullTextureSet checked out also, how to do that? Should I have to include a NullTextureSet entry with a 3rd party plugin?

It also says navmesh can't be checked out at this time, why not?
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am


Return to V - Skyrim