Bound Gauntlets Of Fire!

Post » Fri Nov 16, 2012 10:17 pm

Suppose I wanted to make a set of bound gauntlets, and that I wanted them to appear on fire. Is that possible?

I spent some time a while back trying to apply shaders, but I hit the problem that you lose the object reference when the item enters the inventory.

Anyone got a good way to do this?
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sarah taylor
 
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Post » Fri Nov 16, 2012 4:43 pm

It's possible. I have seen mods where helmets would be on fire so this is totally possible
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Brιonα Renae
 
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Post » Sat Nov 17, 2012 3:52 am

Thanks for that. Good to know I'm not tilting at windmills, anyway.

I don't suppose anyone has a good way to go about it? I believe particle effects can be added in nifskope, but I currently know very little about the tool and would prefer a programatic solution.

Would a persistent object solve the problem, perhaps? It's not the ideal solution, since I'd like this spell to be NPC-Usable, but making the effect work for the PC would be a start.
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Sakura Haruno
 
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Post » Fri Nov 16, 2012 10:17 pm

EffectShader Property FireFXShader autoevent OnEquipped(Actor akActor)       FireFXShader.Play(self)endEvent
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Lisha Boo
 
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Post » Fri Nov 16, 2012 3:02 pm

See, that's what I thought I was doing ...

I'll have to check the code when I get back tonight and see if I can see what I was doing wrong. Probably it's something silly on my part. It usually is in my experience.
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Jhenna lee Lizama
 
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