Basically I want to make a perk that modifies attack damage by 1+ActorValue*multiplier, so I have the weapon conditioned to be only on Unarmed, and the Actor Value set to one handed, and the multiplier set to .02. Problem is, every time I look at the perk, it gives me an error saying it couldn't load OneHanded (6) as the actor value, and so it reverts to AbsorbChance.
Anyone have any ideas?