If there isn't a vanilla one, i'm sure this could be accomplished by using a trigger box with a a script attached that kills the player when triggered
- Hypno
Alright, if I have to do a trigger, then I think a teleport trigger would be better than one that kills. What would the script look like?
Would this work?
Scriptname Pitfall extends ObjectReference ObjectReference Property TeleportMarker autoEvent OnTriggerEnter(ObjectReference akActionRef) int isRider = Game.GetPlayer().GetSitState () If ((akActionRef == Game.GetPlayer()) && (isRider == 0)) akActionRef.MoveTo(TeleportMarker) EndIfEndEvent
Edit: Tried it out, and it works. Problem solved.