Dialogue - Is it all done through quests?

Post » Fri Nov 16, 2012 4:26 pm

There are plenty of tutorials regarding quest dialogue, but none I can find on dialogue outside of a quest.

Is all the dialogue in the game through "quests"? I know Bethesda uses quests for more than just adventures, so are they used for standard dialogue to?
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KIng James
 
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Post » Sat Nov 17, 2012 12:25 am

Yes, it's all in quests.
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Scared humanity
 
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Post » Fri Nov 16, 2012 3:17 pm

I knew it! Lol thanks mate :)
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Lou
 
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Post » Fri Nov 16, 2012 10:12 pm

Even things like a follower saying, "Hey man, check out that cave!" are part of a quest ... even if the only purpose of that "quest" is to collect odd-dialogue. Quite a few vanilla quests are nothing to do with the PC and are there just to hang various scripts, functions and dialogue from.
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Bee Baby
 
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Post » Sat Nov 17, 2012 6:51 am

Actually I have another question :)

Say I make a dialogue quest for my mod, and it's just asking an npc various question and stuff, obviously that means the quest has been started.

Can I then add more dialogue, and actual questing to that quest, and the mod user will have the new additions added. Or because they have already started this quest, will that not work?
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Kelly Osbourne Kelly
 
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Post » Fri Nov 16, 2012 4:55 pm

Actually I have another question :smile:

Say I make a dialogue quest for my mod, and it's just asking an npc various question and stuff, obviously that means the quest has been started.

Can I then add more dialogue, and actual questing to that quest, and the mod user will have the new additions added. Or because they have already started this quest, will that not work?
They'll get the new dialog. I've added new dialog to existing quests.
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Leanne Molloy
 
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Post » Sat Nov 17, 2012 1:01 am

If you add more dialogue to an already existing quest, the changes should show up for the mod user when they update the mod.
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The Time Car
 
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Post » Fri Nov 16, 2012 3:04 pm

Ok thanks guys :) my ironing out the final stages to begin my hunting guild. This forum has really helped me cheers! :D
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Avril Churchill
 
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Post » Fri Nov 16, 2012 3:20 pm

Glad to hear you figured it out, sounds like an interesting mod as well.
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Niisha
 
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Post » Fri Nov 16, 2012 4:15 pm

Thanks Steez :)

Been thinking how I'd have multiple quest from one guy, but it's easy to just have the actual quest's seperately (as they begin by accepting notes and challenges), and just have my npc as an alias, and giving him the skin/heart or whatever of the creature as the quest complete.

Then he can have the dialogue "quest" and it makes it all simplified.

Modding and scripting seems really daunting at first, but it's all logical isn't it. It all makes sense once you learn the functions and stuff.
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Siidney
 
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Post » Sat Nov 17, 2012 1:10 am

Thanks Steez :smile:

Been thinking how I'd have multiple quest from one guy, but it's easy to just have the actual quest's seperately (as they begin by accepting notes and challenges), and just have my npc as an alias, and giving him the skin/heart or whatever of the creature as the quest complete.

Then he can have the dialogue "quest" and it makes it all simplified.

Modding and scripting seems really daunting at first, but it's all logical isn't it. It all makes sense once you learn the functions and stuff.
Yeah, you do get that moment when suddenly it all starts to make sense ... until you get that moment when it suddenly stops making sense again (and rinse and repeat) ;)
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katsomaya Sanchez
 
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Post » Sat Nov 17, 2012 12:15 am

Yeah, you do get that moment when suddenly it all starts to make sense ... until you get that moment when it suddenly stops making sense again (and rinse and repeat) :wink:
Lol
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john page
 
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