Can anyone possibly help me with this please

Post » Fri Nov 16, 2012 4:00 pm

Ok so here is my problem. I have made my main dungeon an realsied late that I was at 97% before I had even finsihed itemizing or putting in NPC's. So I found some of my old dungeon's an cleared one out, then added a door loader with a few rooms. Linked it with another in my main dungeon, saved it. While in editor they allowed me to switch between the two. But as soon as I go into game, an use the door in my main dungeon it drops me into empty space with only a door an I keep falling till it respawns over an over.

The strange thing is, I did it with another one an it works fine, though for some reason I can never find the cell to coc into

So here is my lineup

Main dungeon
"BanditsRevenge"
Linked to "Inner Sanctum" (boss room)
Linked to secondary dungeon (KEEP OUT)

When I wanna travel to Inner sanctum while in game it lets me as long as I use the door an dont try to COC (yes I added a coc marker).... When I try to use door to the secondary dungeon, it drops me into empty space.

Now also another problem has come up, if I try to coc into the main dungeon with one of my main saves (level 50), I get dumped into a corrupted area....But if I coc with a level 1 its fine.

Hopfully this makes sence to someone because it doesnt to me :D

cheers.
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Claire Lynham
 
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Post » Sat Nov 17, 2012 6:33 am

Make sure markers are visible in the Render Window ('M') and look for a teleport marker (yellow box with an orange'ish pyramid). You might need to reposition it as it determines where an actor will appear after going through the door. Might be it...?
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marina
 
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Post » Sat Nov 17, 2012 3:50 am

I agree with justin on the first one, it will be the location of the yellow boxes

On the level 50 thing ... my guess would be that you have saved that game with a different version of your mod enabled? (by accident) ... try another save just to check, but it sort of sounds like a dirty-save problem to me?
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Emily Jeffs
 
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Post » Sat Nov 17, 2012 12:42 am

ahh ok cheers, yer the lvl 50 char has diff mods enabled. As for other one.... I have the teliport markers enabled an in the room. But for some reason it just doesnt work in game.
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Damned_Queen
 
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Post » Sat Nov 17, 2012 12:11 am

Do you have both mods enabled? The reference to your secondary dungeon will disappear if the cell it's linked to isn't available.
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Rich O'Brien
 
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Post » Fri Nov 16, 2012 3:45 pm

Do you have both mods enabled? The reference to your secondary dungeon will disappear if the cell it's linked to isn't available.

Ok so today I made a brand new room from scratch. No deleting or anytihng. It worked just fine. Only thign I am confused about is it only shows up if the main dungeon is enabled in the Data menu at start. If I enable some other map it vanishes. the other rooms also dont show up in the mods selection or the games menu....but they still work. ALlI can gues is they must be saving the rooms under the sanme name as the main dungeon. (I hope) I assume because the rooms are linked ??.

So as it stands, I have the main room's
(BanditsRevenge) <-Start of dungeon
+ (InnerSanctum) <- boss room
+ (KEEPOUT) <- second part of the main dungeon.
Now all three of these have both coc marker an teleport markers setup, but they dont seem to save as seperate dungeons in their own name.
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Kim Bradley
 
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Post » Fri Nov 16, 2012 8:33 pm

Ok so today I made a brand new room from scratch. No deleting or anytihng. It worked just fine. Only thign I am confused about is it only shows up if the main dungeon is enabled in the Data menu at start. If I enable some other map it vanishes. the other rooms also dont show up in the mods selection or the games menu....but they still work. ALlI can gues is they must be saving the rooms under the sanme name as the main dungeon. (I hope) I assume because the rooms are linked ??.

So as it stands, I have the main room's
(BanditsRevenge) <-Start of dungeon
+ (InnerSanctum) <- boss room
+ (KEEPOUT) <- second part of the main dungeon.
Now all three of these have both coc marker an teleport markers setup, but they dont seem to save as seperate dungeons in their own name.
I'm a bit confused about what you're doing here. You can't have multiple esp files be different rooms of a single dungeon. They need to be all in one esp file.
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Vera Maslar
 
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Post » Sat Nov 17, 2012 1:14 am

I'm a bit confused about what you're doing here. You can't have multiple esp files be different rooms of a single dungeon. They need to be all in one esp file.

How do people do it then ?. The main reason I did it was because I ran out of room long before I had finished the dungeon. So I figured put in a gateway for the boss rooms an a second one for the central part of the dungeon. this allows me to expand on things past what I was able to do.
How els do people make the loader's between area's if not that way.
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Charlotte Lloyd-Jones
 
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Post » Fri Nov 16, 2012 6:28 pm

How do people do it then ?. The main reason I did it was because I ran out of room long before I had finished the dungeon. So I figured put in a gateway for the boss rooms an a second one for the central part of the dungeon. this allows me to expand on things past what I was able to do.
How els do people make the loader's between area's if not that way.
You just make a new cell in the same mod ... then use doors to jump from one cell to another (like the door back to skyrim, only it goes to another interior cell (is that what you mean?)

http://www.creationkit.com/Bethesda_Tutorial_World_Hookup
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Kevin Jay
 
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Post » Fri Nov 16, 2012 5:32 pm

You just make a new cell in the same mod ... then use doors to jump from one cell to another (like the door back to skyrim, only it goes to another interior cell (is that what you mean?)

http://www.creationkit.com/Bethesda_Tutorial_World_Hookup

ahh ok, that is what I did somehow lol, accidentally. I didn't know that the "cell" was the entire thing. I was loading up multiple cells thinking you had to make a completely new dungeon each time. thanks heaps mate.
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marina
 
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