What I would like to do is have a spell that will summon a box (or marker of some sort) that will act as a door to a house. It can be bigger on the inside. The intent is to act as convenient storage for people like me who like to hoard. I can mine a bunch of ore or loot bandits without having to head back to a city. I also want a trophy room of sorts, so that's why I'm looking for a house instead of a larger inventory. If I have a box there anyway, I would also like the ability to teleport to it, like a mark and recall spell for the 'fetch me a pizza' type quests.
I have a box with a collision and everything. The box is an activator in the CK (BlueBoxAct below). I can summon it with the property defined as an activator, but the script is
ObjectReference BlueBox = akTarget.PlaceAtMe(BlueBoxAct, 1, false, false)So it becomes an ObjectReference instead of an activator in game, which means I can't activate it. This has the problem of summoning multiple boxes too, and I can only have one. I can't seem to use 'PlaceAtMe' or 'MoveTo' on an activator. I've tried attaching an object to 'explosion' but that doesn't work right either.
Any thoughts on how to get this to work?