Male and Female Mannequins

Post » Sat Nov 17, 2012 12:27 am

Does anybody know of a mod or have the files for a mod that includes both male and female mannequins?

I'm working on a player house right now that utilizes both male and female mannequins (kind of a "history of the family" deal), and would have no idea how to go around building them myself.
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Genevieve
 
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Post » Sat Nov 17, 2012 6:35 am

While it desperately needs updating, my spodum mod has over a dozen each of male and female mannequins (one for each race). While you can use it in another mod, I recommend waiting until I update it if that's what you want to do.
http://skyrim.nexusmods.com/downloads/file.php?id=10578

I recommend downloading it just to see how I made them though. Basically, you need to clone the baseObjects of an actor; r-click one and 'edit' it. Change the editorID to something unique, uncheck the 'unique' flag if it isn't already, then click 'ok' to save it. Reopen that new actorObject, then change all the rest of the stuff - like removing faction data, removing unique items and scripts, and changing the face to whatever. You also can check/uncheck the 'female' box for a race change.

Save the plugin. You then add the mannequinActivatorScript.pex to it, and the mannequinStay AI package.

Once the facial stuff is set the way you want, ok/save it. You then select that custom NPC (don't reopen it, just select it), then press control-F4. This auto-gens the NIFs and textures you need to prevent the 'grey-head bug'. These resources are placed in the "Meshes\Actors\Character\FaceGenData\FaceGeom\yourMod.esp\" folder (and another similar folder under "Textures\". Those folders and their resources need to be included in your mod's package for it to work properly. You must keep those files and paths the same as they are generated; unless you know how to use NifSkope to alter NIFs, which is VERY dramatic if you have several NPCs... it's just easier to have the proper plugin name to begin with.

Once everything is set up properly, I save the NPC; then clone that NEW NPC for other races... you only have to change the race pulldown at that point (and regen the head meshes, as described above). I think that's basically it.. lemme know if you ned more help or better instructions.
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Hairul Hafis
 
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Post » Sat Nov 17, 2012 2:08 am

Thank you. I'll have to look a little more deeply into this, but your mod will help a lot!
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Genevieve
 
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