I would like to ask if the following are known Bugs for the CK, or if handling the relation between packages/quests/scenes/actors is really as horrendously masochistic as it seems.
=> Now, suddenly, the connected Actor starts the Package as usual but observes the closest Actor instead, or the Player if nearby. He is not running any other Packages or Scenes.
EDIT: Nevermind Nr. 1, after intensive testing it's proven that, be it a locally bugged CK or not, "KeepAnEyeOn Procedure" and "Continue if Player is near" simply don't work at all.
2. I have added an IdleMarker in the middle of a Travel Route for the actor to use, then continue walking.
=> Is it normal that any Actor I send to use an IdleMarker pauses 3-5 seconds afterwards, before continuing with the Package ? The IdleMarker Timer is set to 0.
3. In one Scene, an Actor is told by Script to use an IdleAnimation in a specific Location.
=> Seemingly random, it either works fine, or the Actor starts to wildly lag through space all around the Cell when attempting to start the Idle, breaking the Scene and Package flow ontop of it.
4. After using this Idle, he is supposed to Utility.Wait(2.0) and use another IdleAnim then. He doesnt, likely caused by conditions in the IdleAnims
=> But Debug.SendAnimationEvent completely refuses to work either, despite ignoring conditions.
And most importantly:
5. Is it even possible to get Subtitles of non-voiced Dialogue lines to display correctly ?
=> If i add a silent recording or silent audio file, the line completely vanishes
=> If i leave it untouched it is buggy and barely ever displays due to knowing no sound duration
=> Randomly, it "works", displaying the line at the ENDING moment of the Scene's Phase containing the Dialogue Action, displayed for like 0.2 seconds anyway.
Thank you for your time.
PS:
I love the CK and it's improvements, but sorry, I think if you showed the CK to Sisyphus he'd be eternally happy since his task suddenly seems reasonable and simple.