My setup is as follows:
- Quest - (Adds CloakSpell to player)
- CloakSpell - Ability, Constant Effect, Self, (uses cloakEffect)
- cloakEffect - Cloak, Constant Effect, Self, (Assoc item = NPCspell)
- NPCspell - Spell, Concentration, Aimed, (uses NPCeffect) [hasMagicEffect, NPCeffect == 0]
- NPCeffect - Peak Value (none), Concentration, Aimed, FX Persist, [hasMagicEffect, NPCeffect == 0] (the Hit shader is applied here)
Side Question: do Cloak damage effect spells have to be "Concentration, Aimed" ?