If you open up the MQKillDragon quest and look at the Script panel, you'll see a script called MQKillDragonScript. That script contains all the code behind the entire dragon soul absorption sequence. anolyze it and learn how it works. To find out exactly which animations, effects, and sounds are used, check the script's Properties
If you open up the MQKillDragon quest and look at the Script panel, you'll see a script called MQKillDragonScript. That script contains all the code behind the entire dragon soul absorption sequence. anolyze it and learn how it works. To find out exactly which animations, effects, and sounds are used, check the script's Properties
Yes...I found out, thanks...
However...it's not an animation (as I thought), but a very complex script-driven scene...
I'll probably look at it for inspiration, but I'll need to find the proper Highlander-like combo...
Actually the vast majority of that script IS just playing animations, one after the other, with appropriate wait times. It shouldn't be difficult to apply that to other NPCs, except for the bits that place the skeleton (as there's no humanoid skeleton model that works like the dragon skeleton model).