Bones float?

Post » Fri Nov 16, 2012 10:00 pm

I have bones in my underground lake that are havoc-off'd, but whan I visit they are floating on the surface.
This includes troll skulls, as well as human bones.

Any way to make them stay on the bottom?

Thanks!
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Danger Mouse
 
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Post » Fri Nov 16, 2012 7:29 pm

Are you using the static versions, or item versions?
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Farrah Barry
 
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Post » Sat Nov 17, 2012 9:38 am

probably moveable statics.
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Emily abigail Villarreal
 
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Post » Sat Nov 17, 2012 6:20 am

You should be able to make them stay by attaching the DefaultHavokDisable (or some-such-named, just add havok to the script search filter) script to the bones, then in the properties make sure to tick the "OnHit" Property so that even when touched the bones do not move.
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Symone Velez
 
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Post » Sat Nov 17, 2012 12:07 am

The script I was given to make items act like statics may work mate. Just make a script (call it whatever), it doesn't need properties. Here:

ScriptName NoteStatic Extends ObjectReference  Event OnInit()		SetMotionType(Motion_Keyframed)EndEvent

This makes food and notes and things like that behave like statics, so it may also affect how they are "floatable".
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nath
 
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Post » Fri Nov 16, 2012 8:41 pm

I will try these; thanks!

And I will edit them as a new form, so it doesn't affect every instance in the player's game :)
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Emily Rose
 
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Post » Sat Nov 17, 2012 7:07 am

Used SNP's vanilla script add - worked like a charm! Thanks, all!
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LuCY sCoTT
 
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