What would you add to hearthfire?

Post » Sat Nov 17, 2012 9:14 am

As the title suggests, if Bethesda announced today that they were going to do a massive patch adding loads of features what would you want on there?

For me:
  • Option for different style architecture
  • Wall + fancy gate
  • More followers as steward option
  • Ability to have 2 rooms per wing (tower + one other)
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josh evans
 
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Post » Fri Nov 16, 2012 8:21 pm

oh forgot to add:

To liven up the house, it would be nice if you could hire guards and maybe even throw parties, where locals who you know (quest givers, faction members, possibly VIPs) will turn up and snoop around your house :P
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Ria dell
 
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Post » Sat Nov 17, 2012 6:33 am

Silly and minor I know, but why have a cow if you can't milk it and make butter with the churn in the kitchen? Would like that, amongst all the other things posted here and a couple other threads.
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Cayal
 
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Post » Sat Nov 17, 2012 3:01 am

that would be so great, I too was sort of expecting that when I saw a cow in the trailer :)

Also were you a little dissapointed that despite having a huge manor you seem to have the world's smallest cow enclosure?
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~Amy~
 
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Post » Fri Nov 16, 2012 8:44 pm

It would have been great if you could build another level to your house. Then you could have two of the three types of additions to each wing instead of only one. Plus you main hall would have a whole new level as well.
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Cathrine Jack
 
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Post » Sat Nov 17, 2012 10:07 am

yeah, although that may be a bit difficult if you chose a tower as one of your lower level floors. Although on the topic of towers I wish they had a bit of a larger diameter, I thought they would have like a spiral staircase going up rather than having to leave it and go up a floor to get to the top half
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sam
 
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Post » Sat Nov 17, 2012 1:00 am

I well I have build only one house in Hearthfire but at least with it there was three different opinions for each of the three wings. I would like rather to have all of the nine different opinions available for each of the three wings. Now I was forced to drop kitchen out of my plans because I wanted to build an armory and both of them were available only for the same one of the wings.
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Rachell Katherine
 
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Post » Fri Nov 16, 2012 11:53 pm

Yeah, the animal pen should be larger, like in some of the farms around Skyrim, and the garden could stand to be a bit bigger.
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Emma louise Wendelk
 
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Post » Sat Nov 17, 2012 3:34 am

I really want two things for Hearthfire:-

The ability to remove anything you have built. I realise now, after building everything in Windstad, that a nice house in Hearthfire has more to do with what you deliberately leave unbuilt rather than what you build. I really want to delete some of the stuff I built, maybe even delete an entire wing and go back to a little cottage. Related to that, I wish we had intelligent options for furniture, like the way the cottage can become an entry hall after you build a main hall (as having the original bedroom will look silly). Once you build a bedroom wing, or an alchemist wing or an enchanter's wing, there should be an option to replace your current bedroom/alchemy table/enchanter's table with another piece of a furniture like a bookshelf (why do we only get one without the library wing?) or something. Another case is the small alcove in the cellar for the vampire coffin.. if you're not a vampire and don't want the coffin, that prime spot in the cellar just looks silly and ... like there's supposed to be a secret doorway there. I spent ages trying to figure out what was supposed to be there, but of course not being a vampire the coffin option wasn't there. If I could just place a bookshelf there...

The ability to build any wing in any direction, even if it's duplicate. I'd love to build an armory and a library, but I can't. I have no interest in any of the north wing additions, so why can't I build an armory or a second library there instead? On a side note I also wish the library wasn't a tower, because houses look terrible with more than one tower, and if I built two libraries it would look hideous.That's minor, though, especially since I can't build two libraries anyway. Having 9 options for all three wings, even duplicates, will go a long way to making the houses more versatile than the 3-per-wing choice we have now.

Things which would be nice, but not essential, would be being able to choose from a few bards (maybe hire and fire until you get the one you want, or pick one specifically). I love Windstad, but my bard screeches, and I'd love to replace her with the bard from either of the other two houses. It's not essential because you don't have to ask her to sing, and she only screeches one of the songs - the others aren't that bad.. :smile: I also wish we could fire our stewards as well. Maybe later on we decide that we really fancy someone else, or that we can't stand the current one.. there's no reason why we can't just dismiss them back where they came from, but we just can't. Hearthfire is wonderful and great fun, but it's a shame that sometimes what we got (which is really nice) is overshadowed by what could have been. I'm sure some modders will be able to do most of the stuff I listed pretty soon, though!
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michael danso
 
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Post » Sat Nov 17, 2012 1:11 am

I well I have build only one house in Hearthfire but at least with it there was three different opinions for each of the three wings. I would like rather to have all of the nine different opinions available for each of the three wings. Now I was forced to drop kitchen out of my plans because I wanted to build an armory and both of them were available only for the same one of the wings.

Pretty much everyone agrees on that.
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SWagg KId
 
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Post » Sat Nov 17, 2012 2:30 am

One thing I was thinking is maybe have "outbuildings" i.e separate smaller 1-room buildings on your estate but not attached to the main house. That way you could potentially get 2-3 more of the wing options on your plot
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Philip Lyon
 
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Post » Sat Nov 17, 2012 3:45 am

Any of the following would be good.

Large walls with a gate that locks after you close it but you have a key (quest object?) you can't drop for it. Maybe the gate automatically closes on it's own after a time.

Maybe wall towers.

Separate buildings for a few of the wing add-ons like the Greenhouse and armory.

Add a guard barracks, and some guards too. You have to provide all arms and armour for the guards. The option the set up patrol routs for the guards, maybe some pre-scripted ones?

A larger cow pasture for a few cows that you can milk.

A larger stable for horses for the guards that also would be provided by the player.

Maybe another floor in the main hall for the library. Put it on the second floor and make the new third floor have more bedrooms on in, no hole in the middle so there's room for an extra 2 rooms at least. More rooms mean more space for hirelings.

A Librarian, maid, gardener and cook if they aren't in hearthfire already. Possible functions for them could include, leave ingredients for the cook and they'll randomly make things for you? Maybe the maid could sort your stuff for you and put it all away or get it for you. The librarian given enough time and/or money might be able to find you any in game book or manual. The gardener could tend to your garden and grab any plants that are ready to be taken so they can respawn.

A respawing fishing pond.Paved/cobblestoned pathways on your property. If not that maybe just dirt paths.
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yermom
 
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Post » Fri Nov 16, 2012 6:59 pm

a ps3 release
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Queen of Spades
 
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Post » Fri Nov 16, 2012 10:02 pm

QUOTE: a ps3 release

THIS!!!!!!!
Sick of watching... want to BUILD!!

Also...
1. Any wing can be built anywhere.
2. More flexibility with furnishings. Any items that are similar in shape should be interchangeable, within limits (no smelters in the bedroom).
3. Aventus should be adoptable (after 'Innocence Lost'). Children whose parents you murder should not.
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Andrew Perry
 
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Post » Sat Nov 17, 2012 4:19 am

Silly and minor I know, but why have a cow if you can't milk it and make butter with the churn in the kitchen? Would like that, amongst all the other things posted here and a couple other threads.

Your steward (apparently) does milk the cow, a bottle a day.
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Sammygirl
 
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Post » Fri Nov 16, 2012 7:27 pm

I would like to add a simple one room log cabin style home that I could build in the forests somewhere. like a hunters shack or something.
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Rachyroo
 
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Post » Sat Nov 17, 2012 12:16 am

i would add a buildable keep instead of just a house.
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Francesca
 
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Post » Sat Nov 17, 2012 6:46 am

I would add:
  • Children of all races
  • More house customizations
  • More craftables
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Jessica Stokes
 
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Post » Sat Nov 17, 2012 1:29 am

i'm all for a wall or fence,i would like if they added the ability to change your spouses armor and they wear it all the time,and to be able to have followers ride your spare horse,i mean really people always talk about breaking immersion,what could do this faster than leaving for a quest or town to trade and seeing a spare horse and not being able to say "hey Mjoll take my other horse" i guess i should just make up dialogue in my head where she says no thank you i need to walk off the hoarker loaf
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Michael Russ
 
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Post » Sat Nov 17, 2012 12:02 am

Geez, we can have Alchemy and Enchanting stations in the Main Hall, why not an oven there, too? Do we have to select a whole wing just for the oven? That room with the access to a basemant should have been the kitchen with the option to add an oven!
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Andrea Pratt
 
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Post » Fri Nov 16, 2012 8:39 pm

A sauna. I thought for sure that'd be in my building plans, but nothing--I wasn't happy. Hopefully there'll be a mod for putting one on one of the decks...or maybe one at the top of the tower? "I'd gladly trade two goats and a slightly used housecarl for one good sauna".
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Liv Brown
 
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Post » Fri Nov 16, 2012 6:35 pm

Additional (non-homebuilding) uses for each of the new construction materials
Alternate architectural styles
Ability to dismiss/replace stewards
Ability to give spouse gifts
Ability to remove furnishings
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Steven Nicholson
 
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Post » Sat Nov 17, 2012 1:02 am

-Fixed physics (sick of everything turning upside down when I want to place it)
-Stationary dropped items (sick of everything moving after I leave and come back)
-More mannequins
-The ability to remake Helgen, with the ability to add specific shop types and recruit specific people and cater it to your play style (recruiting bandits to join a bandit town, imperial, stormcloaks, and neutral)
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Eilidh Brian
 
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Post » Fri Nov 16, 2012 8:29 pm

take kids on outings to citys or towns
walls or some way to fortify your house *for what ever reason a deer likes to taunt me when ever i come out of my house*

more lighting for the house

take kids to obtain new clothes toys and such
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Blessed DIVA
 
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Post » Fri Nov 16, 2012 8:55 pm

THere's a few things I'd add:

1. A wall with battlements. Don't like the idea that any tard can just walk up to my house and start trouble.

2. Along with the retaining wall, I'd like a squad of guards - but people that I hand pick and equip.

3. A running expense account and payroll that I have to maintain, so that the property and its personnel are taken care of.

4. A steward is not enough. There needs to be a set of domestic servants and military/security. The domestics would take care of the garden, cooking and cleaning, the livestock, laundry, running into town on a wagon to get supplies, and so on and so forth. The security detail would take care of the pesky rodents that periodically show up, as well as driving off idiot bandits, suicidally stupid vampires, moronic cattle-rustling giants, and those constantly intrusive dragons (there should be a special build for the fortification that allows for heftier defenses, like ballistae and such, that the security detail can use against dragons.) Also, the security detail should send out patrols on horseback and provide some level of escort for the domestics when they take the wagon out to fetch supplies. Thus, the security detail needs to be at least 5 people minimum.

5. There ought to be a way to keep bees, insects, rodents and vermin in general OUT OF THE HOUSE. For instance - my Lakeview Manor has a greenhouse, and there's bees in there that I can't seem to get rid of.

With such capabilities, Hearthfire becomes more than you just building your McMantion. You actually develop a stronghold, with its own curtain wall, mined materials, and civilian & military personnel.

EDIT: one more thing - I'd like to be able to plant a few trees. Apple trees at a minimum.
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Petr Jordy Zugar
 
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