YourActor.SetGhost(False)
?
No effect. If i duplicate him his copy is normal, but the original is still ghosted. I dont feel like redoing all the relationships and other references though. Any ideas what caused this in the first place? Just another one of the CK's bugs?
EDIT:
Did you save the game in the presence of that ghost? If so, that data was probably stored in your saveGame and would have to be manually changed in a script. I suggest using a clean saveGame.. one saved well away from any modded area (both before AND during testing). The crashing I dunno about, but it may be that ghosts can't use weapons? (or maybe a glitch where they SHOULD but the ghost flag trips it up)
No the crashing is a seperate issue, he's done that since before the ghosting problem. He wasn't always a ghost, just started out of the blue. I just took all his spells away as a temp fix to that, recently redid his spell list and he started doing it again occasionally.
Disable mod, load save, save game, exit, enable mod. Remember to never use a save file that was saved while the mod was enabled. You should always use a save file that was made BEFORE the mod was added. Every time. This will also help you avoid the script persistence issue.
I'll try that and see if it helps. The save was after the mod was enabled, but before the ghost problem started.
EDIT 2: Disabling the mod and saving fixed it. Shot him with a bow, he then proceeded to get pissed off and crash the game. Still have some work to do on him lol. Thanks for the tips.