Animationevent list

Post » Sat Nov 17, 2012 8:45 am

Does anyone know where to find list of animation events?

Thanks in advance
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Andrew
 
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Post » Sat Nov 17, 2012 5:38 am

Edit: I wish I had a full list also.

For now, I'm just going through the Anim Event dropdown in the Idle Animations dialog.
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:)Colleenn
 
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Post » Sat Nov 17, 2012 4:03 am

Edit: I wish I had a full list also.

For now, I'm just going through the Anim Event dropdown in the Idle Animations dialog.

Well, Im searching for attack animations of humanoid npc, especially the ones that cast offensive spells, but also stave animations etc.
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Brιonα Renae
 
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Post » Sat Nov 17, 2012 8:20 am

Edit: I wish I had a full list also.

For now, I'm just going through the Anim Event dropdown in the Idle Animations dialog.
It was moved to this http://www.creationkit.com/List_of_Animation_Variables.
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Teghan Harris
 
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Post » Fri Nov 16, 2012 9:52 pm

It was moved to this http://www.creationkit.com/List_of_Animation_Variables.

Yeah, I initially posted the variables too, but then realized the OP asked for Animation Events, not the variables. I'm in the middle of going through the animation events myself and it's a pain, I can't find the event to see the caster readied spells.

And thanks for the updated wiki article link!
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Evaa
 
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Post » Fri Nov 16, 2012 6:48 pm

I think this is it:

GamePlay -> Animations -> Actors\Characters\Behaviors\0_Master.hkx -> Anim Event drop down on right

From: http://forums.nexusm...animationevent/
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IM NOT EASY
 
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Post » Sat Nov 17, 2012 4:47 am

I think this is it:

GamePlay -> Animations -> Actors\Characters\Behaviors\0_Master.hkx -> Anim Event drop down on right

From: http://forums.nexusm...animationevent/

That's where I'm getting them from in the CK also, did you find a full list? (You're link isn't working for me?)
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stevie trent
 
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Post » Fri Nov 16, 2012 11:15 pm

That's where I'm getting them from in the CK also, did you find a full list? (You're link isn't working for me?)

Unfortunatelly no. I dont have a full list. I tried to register attack animations of NPC that use spells but it doesnt seem to work. I have succsefully registered animation of releasing bow however.
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Janette Segura
 
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Post » Sat Nov 17, 2012 5:12 am

Unfortunatelly no. I dont have a full list. I tried to register attack animations of NPC that use spells but it doesnt seem to work. I have succsefully registered animation of releasing bow however.

You may have seen the thread I started on that very issue. I was trying to register for the player spell animations too and only a handfull of the events fired for me. I did find that the generic WeaponDraw does fire for the spells also, so then I could check the equipped spell. I'm also using the animation variables to get some of the info I need (see the link shadeMe posted above if you don't have them.)
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Laura Wilson
 
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Post » Sat Nov 17, 2012 6:23 am

You may have seen the thread I started on that very issue. I was trying to register for the player spell animations too and only a handfull of the events fired for me. I did find that the generic WeaponDraw does fire for the spells also, so then I could check the equipped spell. I'm also using the animation variables to get some of the info I need (see the link shadeMe posted above if you don't have them.)

I see. Could you give me the spell events you were able to register? I want to detect magic projectile before it reaches the player.
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Tamara Dost
 
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Post » Fri Nov 16, 2012 7:22 pm

I see. Could you give me the spell events you were able to register? I want to detect magic projectile before it reaches the player.

I listed all the animation events I tried in this thread: http://www.gamesas.com/index.php?act=findpost&pid=1394671. It's in code form, so you can just paste that code in to your script and then cast some magic and see which events fire. Here are the two animation events I ended up using to determine the caster has spells Ready (and un-ready):

  RegisterForAnimationEvent(player,"WeaponDraw")  RegisterForAnimationEvent(player,"WeaponSheathe")

This is what I used in the OnAnimationEvent to see what events fired (include the events from my other post, to answer your question):
Event OnAnimationEvent(ObjectReference akSource, String asEventName)Debug.Notification(asEventName)EndEvent
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Claire
 
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Post » Fri Nov 16, 2012 11:08 pm

I listed all the animation events I tried in this thread: http://www.gamesas.com/index.php?act=findpost&pid=1394671. It's in code form, so you can just paste that code in to your script and then cast some magic and see which events fire. Here are the two animation events I ended up using to determine the caster has spells Ready (and un-ready):

  RegisterForAnimationEvent(player,"WeaponDraw")  RegisterForAnimationEvent(player,"WeaponSheathe")

This is what I used in the OnAnimationEvent to see what events fired (include the events from my other post, to answer your question):
Event OnAnimationEvent(ObjectReference akSource, String asEventName)Debug.Notification(asEventName)EndEvent

It seems I will have to test all the events myself the way you did:( Anyway thanks.
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Tanya
 
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Post » Fri Nov 16, 2012 10:19 pm

It seems I will have to test all the events myself the way you did:( Anyway thanks.

gulogulo, I did all the work already. Just paste the code I did and cast a spell. You'll see the events firing, not many actually and you'll see the name of the event so you'll know which ones you want to use.
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Dan Endacott
 
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Post » Sat Nov 17, 2012 7:06 am

gulogulo, I did all the work already. Just paste the code I did and cast a spell. You'll see the events firing, not many actually and you'll see the name of the event so you'll know which ones you want to use.

I found them! Thanks Sollar.
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Miranda Taylor
 
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Post » Fri Nov 16, 2012 9:10 pm

I found them! Thanks Sollar.

Glad you found some you needed! I wish I knew why all of those events don't fire...
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xxLindsAffec
 
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