Spoiler
RegisterForAnimationEvent(player,"2_SpellStart")RegisterForAnimationEvent(player,"BeginCast")RegisterForAnimationEvent(player,"CastOKStart")RegisterForAnimationEvent(player,"CastStart")RegisterForAnimationEvent(player,"Initiate")RegisterForAnimationEvent(player,"InitiateStart")RegisterForAnimationEvent(player,"MagicEquip")RegisterForAnimationEvent(player,"Magic_Equip")RegisterForAnimationEvent(player,"DrawMagic")RegisterForAnimationEvent(player,"CastStop")RegisterForAnimationEvent(player,"SpellRelease")RegisterForAnimationEvent(player,"MLh_Ready")RegisterForAnimationEvent(player,"MRh_Ready")RegisterForAnimationEvent(player,"MLh_SpellReady_event")RegisterForAnimationEvent(player,"MRh_SpellReady_event")RegisterForAnimationEvent(player,"MLh_SpellReady_EnterNotify")RegisterForAnimationEvent(player,"MRh_SpellReady_EnterNotify")RegisterForAnimationEvent(player,"MLh_SpellRelease_event")RegisterForAnimationEvent(player,"MRh_SpellRelease_event")RegisterForAnimationEvent(player,"MLh_SpellFire_event")RegisterForAnimationEvent(player,"MRh_SpellFire_event")RegisterForAnimationEvent(player,"MLh_Equipped_Event")RegisterForAnimationEvent(player,"MRh_Equipped_Event")RegisterForAnimationEvent(player,"MLh_SpellEquipped_EnterNotify")RegisterForAnimationEvent(player,"MRh_SpellEquipped_EnterNotify")RegisterForAnimationEvent(player,"ReadyRight")RegisterForAnimationEvent(player,"BeginCastRight")RegisterForAnimationEvent(player,"MLh_WinStart")RegisterForAnimationEvent(player,"MRh_WinStart")RegisterForAnimationEvent(player,"MLh_SpellAimedStart")RegisterForAnimationEvent(player,"MRh_SpellAimedStart")RegisterForAnimationEvent(player,"MLh_SpellCallStart_EnterNotify")RegisterForAnimationEvent(player,"MRh_SpellCallStart_EnterNotify")RegisterForAnimationEvent(player,"SpellStart")RegisterForAnimationEvent(player,"Weapon_Equip_State_To_Magic_Equip_State")
Some of these events do fire when I'm casting a spell, but none fire just when I Ready A Spell.
Thanks!