turning off candle animations

Post » Fri Nov 16, 2012 9:34 pm

sorry if this is the stupidest question ever, but is there any way to turn off the candles'/ lanterns'... fire animations?
since most vanilla on-/off-states' models simply don't match, i had put some hopes into the "turn off fire"-checkbox, but this didn't do anything (what's that doing anyhow? or is this for _gun_fire or something?), so is there any easy way to acchieve this or will i have to create new nifs for it?
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naome duncan
 
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Post » Sat Nov 17, 2012 10:52 am

most candles have 2 identical models (on/off)

place both candles in the exact same position and enable parent them to an Xmarker. one of then should have the "opposite of parent" checked

then call xmarkerref.enable() and xmarkerref.disable() to turn it on/off at will.
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Sara Johanna Scenariste
 
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Post » Fri Nov 16, 2012 9:37 pm

most candles have 2 identical models (on/off)
place both candles in the exact same position and enable parent them to an Xmarker. one of then should have the "opposite of parent" checked
then call xmarkerref.enable() and xmarkerref.disable() to turn it on/off at will.
well that's exactly what i'm trying to do, if there _were_ identical models for on/off.
but, like i said in my original posting, most just are _not_ identical, that's my problem here.
i made non-lit models for most of the candles/lanterns i need meanwhile, but it somehow feels stupid to add several extra models to dl just for turning the *%ยง* lights off, so i still hope there's any better way than this.
...
hm... just thought if i could maybe just retexture them with a black glow map so emittance stays inside... wouldn't get me rid of the glow orb though... :-|
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Dan Endacott
 
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