My plan is to build a simple C program that will generate ".pts" files for Oscape based on the worldspace's size (in quads) and lowest cell coordinates (-x,-y).
What a .pts file does in Oscape is just forcing the program to place vertices in user-specified coordinates. The data format itself is VERY simple as it's just a list of coordinates reported in Game Units, signed values. The problem is just that you should hand-write thousands of coordinates with a hex editor (x-y couples are separated by a chr(10) line feed, so you cant just hit "Enter" to start a new line).
Thus I'd like to build a program to automatically generate a grid of evenly distributed points that will cover all the extent, possibly at user-defined densities that will proportionally fit the selected "Target of max resolution" value.
If such a program already exists, please let me know!! ^0^
Otherwise, since I'm still learning C, if some of your already has skills to build such a program and feels like it would be a useful tool, please, dont be shy and create it!! ^.^
Thank you. =)