Best Wife and Kids for Heljarchen Hall?

Post » Sat Nov 17, 2012 5:36 am

For my proud Nord Stormcloak his retirement, is almost at hand. All Rigma has left is to destroy the vampires and build his home. Orignally he was going to buy a home in Windhelm, to better serve as Thane to Ulfric Stormcloak. However, seeing how Heljarchen Hall is near Morthal, Whiterun, Windhelm, and Dawnstar Ulfgar thought he'd do more good for Skyrim there. So which wife and kids would like Heljarchen Hall, the best?
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Tarka
 
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Post » Sat Nov 17, 2012 1:09 pm

My Dovahkin is also Stormcloak alignned. So for me, the only correct answer is Mjoll as spouse. She's the most fitting Nord wife for the Dovahkin IMO--both in temperament, combat ability, and a terrific mother :biggrin:
Kids: Sophie & Lucia (because they were the most needy IMO). I think these 2 are the nicest kids in the game. But 2 other choices I'd adopt in a heart beat if I could have 4 kids would be Runa & Francois from the Orphanage.

Some notes on the Steward--Sven from Riverwood turned out to be one of the best damned stewards I've encountered so far. When it comes to building/furnishing the house, I never had a problem with my building schedule. I asked him to get a Bard, carriage driver, furnish the bedroom, and get me livestock for the manor. Then I went away for 4 game days to commit genocide on some Ice Trolls near Morthal. On fast traveling back, my Nord walked into the front hall to the welcoming sounds of the Dragonborn song played by the new Bard. The master suite was completely finished. All the requested livestock & NPCs were in place except for Sven. I thought the game had glitched, but it turns out Sven is also highly productive and efficient as well. I found him outside doing chores (grinding at the mill, mining clay ore next to the stable etc.) Sven also has a decent 2Handed stat at 40. So I got him an enchanted ebony battle axe which he immediately equipped as my follower. After that, I made him my steward and he kept the battle axe.
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Kelvin
 
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Post » Sat Nov 17, 2012 8:18 am

ones that have a fur coat.....
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Ally Chimienti
 
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Post » Sat Nov 17, 2012 10:34 am

You might want to stick with girl adoptees if you plan on living at Heljarchen Hall; boys will complain about the cold constantly when they live at that house and that might get annoying to hear after spending time building everything up.
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Nick Jase Mason
 
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Post » Sat Nov 17, 2012 1:51 am

I hear that a lot... the girls are supposed to be much more fun to have around than the boys are.
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:)Colleenn
 
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Post » Sat Nov 17, 2012 10:47 am

The girls do complain about the Hjaalmarch house though, saying that they're afraid of living there because of the "monsters in the swamp". Not sure if boys say anything positive there.
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JD FROM HELL
 
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Post » Sat Nov 17, 2012 9:42 am

Yeah, I've been thinking of building in Morthal. That house would more my "experimentation" house. Alchemy enchanting, and maybe a greenhouse to boot. I dunno, can you get a greenhouse with Alchemy tower and Enchanting tower?
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Jay Baby
 
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Post » Sat Nov 17, 2012 2:21 am

Yeah, I've been thinking of building in Morthal. That house would more my "experimentation" house. Alchemy enchanting, and maybe a greenhouse to boot. I dunno, can you get a greenhouse with Alchemy tower and Enchanting tower?
The way the wings are set up, you'll have to choose between a greenhouse or enchanting tower to go with the alchemy tower. Your remaining wing can be either a kitchen, library tower, or armory. I'd personally take the greenhouse, since there isn't much benefit to the enchanting tower outside of roleplaying purposes; you can already place an ehchanting table in the main hall. While it's true that you can also place an alchemy lab in the main hall, a furnished alchemy tower will supply you with respawning ingredients.
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Lou
 
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Post » Sat Nov 17, 2012 1:46 pm

I'm going to move my family where ever I want, no matter thier opinions. I'm the one who provides after all, they have it easy. Plus whiterun's only a short few mile walk away.
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louise fortin
 
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Post » Sat Nov 17, 2012 12:11 am

Yeah. My Nord alchemist plans on settling down there too, since Morthal is the only place where she's a thane. Under my rules, I can't have any two characters marry the same spouse, live in the same place, or adopt the same kid(s), so my other characters will wind up elsewhere (though not Elsweyr, unless there's a DLC there that includes a house). So if you do find a kid who likes the place, let me know.
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Ricky Meehan
 
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Post » Sat Nov 17, 2012 12:29 pm

The way the wings are set up, you'll have to choose between a greenhouse or enchanting tower to go with the alchemy tower. Your remaining wing can be either a kitchen, library tower, or armory. I'd personally take the greenhouse, since there isn't much benefit to the enchanting tower outside of roleplaying purposes; you can already place an ehchanting table in the main hall. While it's true that you can also place an alchemy lab in the main hall, a furnished alchemy tower will supply you with respawning ingredients.
Thanks for the help. I wasn't really planning on using enchanting much, none of my characters really do. I've never got into alchemy either, but it seems pretty interesting. And also, I just realized the house in question was the Dawnstar one, not Morthal. :blush:
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Louise Lowe
 
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Post » Sat Nov 17, 2012 10:40 am

I'm adopting Sophie (Her parents ((Father?)) were ((was?)) a Stormcloak and I want to take care of the child of a fallen brother and sister ((Just brother?)) of Skyrim) and Hroar (I want at least one male child, want a male heir to take my place in the Stormcloaks), but I can pick a wife between Ysolda (Spelling?) and Mjoll. Ysolda wants to be a travling merchant like the Khajiit, Heljarchen Hall being a great location. On the other hand Mjoll is an adventurer (Ex adventurer?) and could get killed, plus I dont see her combat skills translating to motherly skills.
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willow
 
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Post » Sat Nov 17, 2012 1:01 pm

Yeah, Sofie might be a good choice for my Alchemist character, too. All my characters support the Empire, but at least she didn't actually fight for them (aside from Helgen). Maybe her and Samuel, so that Marcurio won't be the only Imperial.
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Anna S
 
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Post » Sat Nov 17, 2012 9:07 am

Go with Mjoll, one of my other characters, (only Nord I've made) married her and she rocks. And yes, I think she'd make a great mother, she certainly has a good set of morals.
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Matthew Barrows
 
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Post » Sat Nov 17, 2012 12:53 pm

I'm adopting Sophie (Her parents ((Father?)) were ((was?)) a Stormcloak and I want to take care of the child of a fallen brother and sister ((Just brother?)) of Skyrim) and Hroar (I want at least one male child, want a male heir to take my place in the Stormcloaks), but I can pick a wife between Ysolda (Spelling?) and Mjoll. Ysolda wants to be a travling merchant like the Khajiit, Heljarchen Hall being a great location. On the other hand Mjoll is an adventurer (Ex adventurer?) and could get killed, plus I dont see her combat skills translating to motherly skills.
Mjoll is labeled an essential NPC and can't die--EVER. That's why she's one of the most popular choices for follower/adventurer/spouse. :biggrin:

WARNING:
I married Mjoll, but marriage to her seems really glitchy. I have both Skyrim and Hearthfire updates. When I built HH in a test game, I already owned Honeyside and Proudspire (both fully upgraded & with child bedroom). If you marry her Arin won't move in because the Skyrim update fixes the stalking glitch. You'll get the option to move her to the pre Hearthfire homes. But as for the DLC ones, be aware the option for these homes may not come up in her dialog. Also Greggor may not show up as your housecarl at HH. The dialog doesn't come up in the Jarl or his steward's conversation. So I tried to ask Greggor directly. But this NPC apparently dissappeared from Dawnstar. :blink:

So I was forced to use the placeatme cheat to summon Greggor from whatever plane in Oblivion he was hiding out in. Talked to him and immediately got the option to make him my steward. He showed up fine after I fast traveled back to HH. I also had no issues hiring Sven as steward and had him hire the bard, carriage driver, livestock etc.

The only NPCs missing at HH were the kids and spouse. When I tried to move in Sophie and Lucia into HH, only the vanilla options for Solitude and Riften came up. :dry: So I moved them into Solitude instead and then fast traveled to Riften to marry Mjoll the same day. Asked her to relocate to Solitude, then fast traveled back from Riften. She was there when I got to Proudspire with the 2 girls. But when I tried asking her to relocate to HH, the option didn't come up. :confused:

I tested a very early save where I only owned Honeyside and rebuilt HH with no changes in my mods. I removed all workbenches in the fully upgraded rooms. Apparently, the game thinks the house is still being built if you leave these in and may cause glitches.

This time around, I married Mjoll first and then adopted the 2 same girls afterwards. The same bug happened-couldn't move her into the HH, only into Riften.

So I threw caution to the winds and added in the Spouse can live anywhere mod--expecting it to crash the game on loading which it never did--and reloaded the same earlier save game. Except this time, I activated the mod to mark HH as a valid home. Then I went to Riften and married the Mjoll. Right after marrying her in Riften, I asked her to move in to HH and the option came up in her dialog. But not trusting the game, I had her follow me back to the house then I dismissed her as a follower. She immediately said she was returning to Riften, but I was able to ask her to stay at HH in her dialog. So she ended up going into the upstairs bedroom instead.

Then I fast traveled to get Sophie and Lucia and had them move into HH. Mjoll was still there on both occassions along with the bard and all the other NPCs.

Note: On all occassions, Greggor the HH housecarl failed to materialize at the house. I tried talking to the Jarl and his steward in the test game where I made Mjoll a follower, but no option for this came up. In fact, it appeared Greggor had completely dissapeared from Dawnstar? :blink:

Regardless, I was able to overcome the bugs by using the console to force Greggor to move to HH, and the Spouses mod to force Mjoll to stay at HH once I dismissed her as a follower. So far, I've only had to use the console placeatme cheat only once to force her to reappear in HH. :confused: But so far, she hasn't wandered off. She usually remains inside the house along with the bard. Sven and the kids will frequently go n and out of the house to wander, do chores/play around the house. And Greggor is typically outside patrolling the house perimeter.

Also on all 3 occassions, I noticed my Nord wasn't autonomously equipped wearing his matrimonial ring? I also noticed Mjoll also didn't have her ring equipped either? when I made her my follower in the last test save. I was exchanging some equipment with her as my follower, right after marrying her in Riften when I noticed it. So perhaps this bug may be associated with her autonomously not wearing the wedding band?

So if you marry Mjoll and not using mods, you might want to make her your follower right after marrying her. This way you can verify she's wearing her band (and your character wearing theirs as well). Then have her follow you back to the Hearthfire homestead. I'm not sure if Mjoll will attempt to wander off back to Riften if you dismiss her once you get to the new dlc home however. :confused:

It's really ironic I have to use the Spouse live anywhere mod just to move her into HH though. :biggrin: I'm not sure if this is the case with the other 2 homes. Hmmmm.......
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Hazel Sian ogden
 
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Post » Fri Nov 16, 2012 11:43 pm

My character married Mjoll mainly because of her great voice with the Nord accent and also because she is essential and can't die. Aerin followed Mjoll to Lakeview Manor. Verena was hoping he would because an extra body guarding the homestead and family is good. Verena adopted Sofie and Runa and loves them very much. Sofie brought home a cute little fox and was allowed to keep it. She named it Pookie.
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Andrew Tarango
 
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