Opening the reference window: door markers?

Post » Sat Nov 17, 2012 5:29 am

How do you open the reference window for door markers? I've forgotten how to do this...
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R.I.p MOmmy
 
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Post » Sat Nov 17, 2012 3:16 pm

I don't think you can.
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elliot mudd
 
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Post » Fri Nov 16, 2012 11:53 pm

I don't think that's possible. They're basically extensions of the actual door - and the marker's data is stored in that (d-click, or r-click/edit). I'm not sure what other data you'd need other than position/rotation.. or if there IS any heheh.
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Big mike
 
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Post » Sat Nov 17, 2012 1:28 pm

Hmm... I remember doing that in the Oblivion CS... Oh well, I guess I'll just have to have a sideways door marker.
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Monique Cameron
 
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Post » Sat Nov 17, 2012 9:55 am

you can rotate it back to vertical if you want. you don't necessarily need to do it in the 3d data section of the ref editor
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Alan Whiston
 
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Post » Sat Nov 17, 2012 9:59 am

Can you really? It's for http://i47.tinypic.com/30ctx76.jpg, and I need it to be horizontal. Maybe I can make a new version of the trap door that is horizontal.
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Daniel Brown
 
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Post » Sat Nov 17, 2012 9:36 am

by holding down either of the z x or c keys you can rotate the door marker in that axis. if you use angle snap you can rotate it in exact increments until you get it perfectly level
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Jeremy Kenney
 
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Post » Sat Nov 17, 2012 8:58 am

Oh cool, that worked. Thanks.
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loste juliana
 
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Post » Fri Nov 16, 2012 11:02 pm

Hmm... I remember doing that in the Oblivion CS... Oh well, I guess I'll just have to have a sideways door marker.
You're probably remembering correctly - I added that ability through the CSE :P
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Soraya Davy
 
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