Note: Basically, I'm trying to rewrite how different factions react to thievery.
Let's say I have a sword in my inventory and I steal a similar sword. So now I have 2 similar swords but one of them is stolen. How does the game differentiate from a stolen item and a normal one? A list of some of the objects and scripts involved would be handy.
There are some nice functions in the faction script but it's only about the player and the crime. There doesn't seem to be any functions about individual crimes like stealing etc.
Please help me
