» Sat Nov 17, 2012 11:22 am
you can use triggerboxes around the mannequins so that when the player enters them you send a force headtracking function to each of the actors you want
use enableAI then SetHeadTracking.
getting them to turn away instantly and freezing them in place (like straight out of a scooby doo cartoon) may not entirely work as intended (mainly because timing the reverse head track and freeze ai would be difficult to get exactly right for each mannequin)
this would work much better if the mannequins are using a continuous static animation pose instead of a disabled AI state (but then they would still blink while 'idle').
i have pinup poser poses enabled on my mannequins in my amethyst hollows mod, and the first time i was messing with it and going in game, i walked past one of them while they were staticly posed and they suddenly turned their head to look at me then looked away. it FREAKED me out LOLLLLL (i have since left it in because the effect is awesome hahahah)