» Sat Nov 17, 2012 2:00 pm
I've edited many vanilla road navmeshes, actually HAD to edit them or my mod wouldn't work (ScenicCarriages.) There are a few threads you can read up on certain errors if you encounter them, but for a small section like that, I doubt you'll have much issue. I guess if you are not editing near a border and you make sure the borders are still finalized (make sure where the triangles meet still have the thick green borders) you could try not finalizing. The only drawback to finalizing that I am aware of is causing edit flags in the four adjecent cells. But since from what I have read on the forums (the many long long navmesh bug threads), navmeshes stack so I don't know if those edit flags cause a problem anyway. (I make a habit of finalizing all my edits though.)
When you are all done editing, I would check your work using the Check Navmesh button (Menu Navmesh | Select Triangle By Index | Check Navmesh), then if you have no errors, I would save your mod, again, checking for errors since some errors don't show up until you save then reload the mod, as other errors don't show up until you reload. Annoying. Then for the final test, check that your NPC's can get around in the cell and entering/leaving the cell. (This is all just standard "checking your work", imo.)