Point-to-point

Post » Sat Nov 17, 2012 5:28 pm

I still having trouble finding what I do need to work on my mod.. . This mod just have NPCs goes to inn to inn and they are stores (well some of them anyways) How do I make the NPCs (actor) do things and walk around in big wonderfully of skyrim? I have read the starter guild, but it does not seem to answer these questions. Sorry, I am lost and a little confuse in how to do just that Tanks for help.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Sat Nov 17, 2012 8:00 am

I'd take a look at AI Packages. I'd take a look at the http://www.creationkit.com/Video_Tutorials page, starting with:
http://youtu.be/sltZbEovTps?hd=1

Being new, I'd highly suggest these tutorials as a great resource!
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Sat Nov 17, 2012 5:01 am

I'd take a look at AI Packages. I'd take a look at the http://www.creationkit.com/Video_Tutorials page, starting with:
http://youtu.be/sltZbEovTps?hd=1

Being new, I'd highly suggest these tutorials as a great resource!

Thinks for the tip, I done the tutorials, but but I didn't see the answer to my questions -- sorry for the dumb questions...
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Sat Nov 17, 2012 12:32 pm

after a few hours of reading, watching videos, asking really dumb questions -- my khajiit npc is coming to live at last :biggrin: I have another question ... How I find out the cell name in CK? I want the area just outside the nightshade inn, I can find the indoors name of it, but how do I figure out the outdoor cell name?
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Sat Nov 17, 2012 3:15 am

after a few hours of reading, watching videos, asking really dumb questions -- my khajiit npc is coming to live at last :biggrin: I have another question ... How I find out the cell name in CK? I want the area just outside the nightshade inn, I can find the indoors name of it, but how do I figure out the outdoor cell name?

Congrats! Getting started is always the hardest!

You find the cell name the same way, but you probably need to change the World Space to: Tamriel. Those are the exterior cells.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Sat Nov 17, 2012 2:35 am

Can I ask how you managed to get the npc to go from one place to another and back mate? :)
User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Sat Nov 17, 2012 3:29 am

Can I ask how you managed to get the npc to go from one place to another and back mate? :smile:
Have you seen this tutorial? http://www.creationkit.com/Bethesda_Tutorial_Packages

There are a few different ways you could do it - depending if you want it to loop or ping pong. I think I saw a video on this tutorial also.
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Sat Nov 17, 2012 11:21 am

I watched a video tutorial the other day, and I think it's basically use a travel package to set where to go (then choose when etc). Then I'm not sure if you need another travel package to go to the home location, or if there's a "return home" package itself to make it simplified.
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Sat Nov 17, 2012 9:32 am

I have not master it yet, the travel package only seen to work outside ... my npc inside the inn, never leaves, but when she is outside, the travel package works .. still have not figure out that bug yet .. The travel package I used is some like this

travel to cell name
stay for x amount of secs
travel to cell name
stay for x amount of secs
repeat like 7 times total
eat = true / false
sleep = true false
etc

how does the knows when go to the next package?
in my case, the package is "stay at a inn for x hours"

i have a longer way to go to fully understand the packages and flow there of
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Sat Nov 17, 2012 3:53 pm

Congrats! Getting started is always the hardest!

You find the cell name the same way, but you probably need to change the World Space to: Tamriel. Those are the exterior cells.

Thanks, at she seems to be more alive, but I have poke her some more :poke:
I seen the master list of world space cells, but what is the naming scheme for places in the wild -- like hunter camps, ritual stones, etc?
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Sat Nov 17, 2012 6:31 am


how does the knows when go to the next package?
in my case, the package is "stay at a inn for x hours"

i have a longer way to go to fully understand the packages and flow there of

It's all done by conditions. This actually allows for a lot of flexibility. Plus your package can have a time schedule.
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sat Nov 17, 2012 8:40 am

I seen the master list of world space cells, but what is the naming scheme for places in the wild -- like hunter camps, ritual stones, etc?

They can be named anything Beth wanted. Usually if they put something in the cell, they would name it appropriately, otherwise they just Wilderness (x,y).
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Sat Nov 17, 2012 6:42 pm

Then I'm not sure if you need another travel package to go to the home location, or if there's a "return home" package itself to make it simplified.

This is the link I meant to give you before: http://www.creationkit.com/Bethesda_Tutorial_Encounters

Where it talks about Ping Pong patrols or Looping. You could do this in several different ways. Add the start location in the linked ref chain, have a procedure at the end to go back home or start a new package that goes to the home location. Depends on the big picture really.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Sat Nov 17, 2012 6:11 am

This is the link I meant to give you before: http://www.creationkit.com/Bethesda_Tutorial_Encounters

Where it talks about Ping Pong patrols or Looping. You could do this in several different ways. Add the start location in the linked ref chain, have a procedure at the end to go back home or start a new package that goes to the home location. Depends on the big picture really.
thanks for all your help -- this link will help to explain what I am trying to do
http://www.gamesas.com/topic/1397027-oh-just-take-a-walk/
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Sat Nov 17, 2012 11:28 am



This is the link I meant to give you before: http://www.creationkit.com/Bethesda_Tutorial_Encounters

Where it talks about Ping Pong patrols or Looping. You could do this in several different ways. Add the start location in the linked ref chain, have a procedure at the end to go back home or start a new package that goes to the home location. Depends on the big picture really.

Thanks man that's great :)
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm


Return to V - Skyrim