For example: The player is on top of a mountain over a city, the city and the mountain are both in the open world, but when the player looks at the floor, the game freezes up and lags because it is rendering all that is underneath which is lots of buildings, rocks, and such.
If the player can't see it, why should it be rendered as if he/she can? But the key is I want it controlled, I want the keep the LOD scenery that the player can see but nothing else underneath where he is standing.