When I use the cageglroom* to build a squared room it all perfectly fits together when I use SnapToGrid and SnapToAngle.
But when I select all the objects that form the room and rotate them while SnapToAngle is off there suddenly are little tiny gaps between the objects.
Then I tried the SnapToReference on those cave objects and they fit together again. But why would I have to do that. The room did fit perfectly in the first place?
Thanks for you help.
A.T.