Altering Devistating Blow decapitation conditions?

Post » Sat Nov 17, 2012 3:18 pm

I know this is possible, but unsure where in the CK to do it. There are plenty of mods out there that let you change how kill moves work in-game as a matter of fact.

As far as I can tell, everything involving kill moves is done in a special kill-move area of the CK, but I can't find it. Including conditions on when the "Devastating Blow" perk's Decapitation move triggers. So, anyone got any clues/tips?
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Alberto Aguilera
 
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Post » Sat Nov 17, 2012 5:09 am

Any help? This is really blocking progress on my mod.
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Jennifer May
 
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Post » Sat Nov 17, 2012 7:00 pm

Bumping for a new day... surely someone knows how kill moves are handled?
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Mélida Brunet
 
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Post » Sat Nov 17, 2012 4:43 pm

kill moves are all handled by idle animations. each idle has a condition.

for example kill move with decapitations require the devastating blow perk. there is also a GetRandomPercent condition which uses a value from a global variable (DecapitationChance)


if all you're looking to do is change the percentage chance, you can just alter the global's value via script
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Bek Rideout
 
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Post » Sat Nov 17, 2012 7:16 am

Thank you, very helpful information. Had no idea they were considered idle animations.

I'm also looking to control the perk it is connected to as well, so I'll probably have to edit the animation's conditions in the animation editor.
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Nathan Barker
 
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Post » Sat Nov 17, 2012 10:12 am

Odd thing. I found the idle animations that list the kill moves. Only issue though, they list no conditions to use them... implying that, according the the CK, you can decapitate anytime. But this is obviously not the case. Hmm..
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stevie critchley
 
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Post » Sat Nov 17, 2012 11:14 am

those are probably not the right ones. i cant remember the exact path to the idle animations in the animation menu, but you can find them by looking up the devastating blow perk, then right click and use info. it will bring up a list of everything that references it, including those idles.
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Emilie M
 
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Post » Sat Nov 17, 2012 7:43 am

Good idea. I tried that with the DecapChance global variable but it listed a bunch of "Idles" I couldn't find anywhere. Wish you could search in the animation dialog. I'll just have to try hunting around some more for it.
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aisha jamil
 
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Post » Sat Nov 17, 2012 2:39 pm

most of them are found here:

Character > ActionRightAttack > NonMountedCombatRight > KillMoveFrontSideRoot00 >


KillMove2HWRoot00

KillMove2HMRoot00

KillMoveDualWieldRoot00

KillMoveShortBlade00

KillMoveShortAxeMace00


basically any of the idle anims that have Decap in it. the 2H ones require DevastingBlow the 1H ones require SavageStrike
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Richard
 
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