I know this is possible, but unsure where in the CK to do it. There are plenty of mods out there that let you change how kill moves work in-game as a matter of fact.
As far as I can tell, everything involving kill moves is done in a special kill-move area of the CK, but I can't find it. Including conditions on when the "Devastating Blow" perk's Decapitation move triggers. So, anyone got any clues/tips?
kill moves are all handled by idle animations. each idle has a condition.
for example kill move with decapitations require the devastating blow perk. there is also a GetRandomPercent condition which uses a value from a global variable (DecapitationChance)
if all you're looking to do is change the percentage chance, you can just alter the global's value via script
Odd thing. I found the idle animations that list the kill moves. Only issue though, they list no conditions to use them... implying that, according the the CK, you can decapitate anytime. But this is obviously not the case. Hmm..
those are probably not the right ones. i cant remember the exact path to the idle animations in the animation menu, but you can find them by looking up the devastating blow perk, then right click and use info. it will bring up a list of everything that references it, including those idles.
Good idea. I tried that with the DecapChance global variable but it listed a bunch of "Idles" I couldn't find anywhere. Wish you could search in the animation dialog. I'll just have to try hunting around some more for it.