Things i would like to see with VL and Werewolf in the futur

Post » Sat Nov 17, 2012 2:27 pm

Loving dawnguard on PC, most specifically the changes made to vampires and werewolves. Before dawnguard, werewolves and vampires were for the most part, underpowered. Vampires specifically were more of a burden than a benefit.

Even with all of these fixes, there a few things i would still like to see happen with werewolves and vampires

Werewolves:

- Remove the once per day limit and let us swap back and forth at will (change the ring of hircine to give us health regen in werewolf form)
My biggest reason for this is because alot of dungeons have low ceilings that werewolves get stuck on. We have to first wait a few hours to change back, run through the low area, equip our ring, and swap back. Its tedious.

- Some sort of graphical changes to your character (like the glowing eyes that vampires have for example)

- The ability to swap through your various skills rather than having to pick a totem.
The vampire lord has much more abillities than the werewolf does, and they are all alot more useful than the werewolf totems (the AOE fear is the only one that is really useful for werewolf.) Its kind of overpowered that they can toggle between them and we cant.
We would still have to do the quests with aela to unlock the new abilities though (i thought they were fun).

- After we leave werewolf form all of our equipment remains on (if a giant vampire lord can do it why cant we?)

- There is a bug with daedric boots that causes the werewolfs left foot to dissapear during transformation


Vampire Lords:

- Abillity to dual cast the VL life drain blast (it seems to do very little damage at higher levels, this would help)

- Ability to resurrect stronger enemies (i dont know if its a bug, but i always have to equip the raise dead skill from the favorites menu or i cant even revive bandit marauders)

- Vampire lord melee attacks feel very clunky and unresponsive, sometimes i have to hit the attack button twice to make it go off. (damage is fine, they arent suppose to hit more than a werewolf)

- The ability which leaves vampire lord mode seems to have a short cooldown period from when you equip it till when you can use it (bug?)

- This is more for personal preference: Instead of having the neck bite melee finisher being random, give us the ability to use it when an enemy is at low health (so we can play a badass melee VL)

For both:

- The ability to open the map while transformed
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Connie Thomas
 
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Post » Sat Nov 17, 2012 1:15 pm

I agree with most of this.
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James Shaw
 
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Post » Sat Nov 17, 2012 8:47 am

One thing i'd love would be the abilty to loot while in VL form. Bugs me I have to shift out to loot as I find it justs wastes time for no reason
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Marine Arrègle
 
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Post » Sat Nov 17, 2012 8:03 pm

I agree with most except
Werewolves:
- Remove the once per day limit and let us swap back and forth at will (change the ring of hircine to give us health regen in werewolf form)
I prefer the werewolves to stay as is in terms of transformation. The point of the ring of hircine is unlimited transformations. As far as health regen goes, that's why your suppose to continually feed on dead bodies while your transformed it heals you and lengthens the time you spend in your form. That's how it should be. I would like to be able to choose between different totems though.
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Aliish Sheldonn
 
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Post » Sat Nov 17, 2012 3:35 pm

Half of these are just 'issues' that you're causing yourself.

Between activating Revert Form and actually reverting back to regular it actually takes a couple of seconds, activate it and wait.

If you use the melee attack properly at the correct amount of enemy health, it will do the neck bite finisher earning you perk progress.

The Vampire Lord resurrect dead spell is specifically capped at a (low) level, like all other raise dead spells in the game....

Melee attacks are perfectly fine and responsive for me, you're most likely not doing it right.

Dual drain life? Alright, this one I agree with.
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phil walsh
 
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Post » Sat Nov 17, 2012 8:00 am

No, I disagree with everything. Bethesda already screwed up werewolves and vampires, I beg them not to ruin them even more. Werewolves keeping their armor? Where the hell did you see that in the movies or in lore? We're talking about flesh being torn apart here. It makes no sense for armor to be kept on the character. Are people too lazy to go the menu and requip everything?

Lycanthropy itself isn't suppose to be a buff for a character. It needs drawbacks. Forced transformations, depleting health unless you feed on someone. All these things need to be added for great immersion and true lore. If someone doesn't like it, too bad, they can go play Elder Scrolls: Easy Edition.
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natalie mccormick
 
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Post » Sat Nov 17, 2012 2:23 pm

I think when in Vampire Lord mode when you're killing someone with Vampiric Drain it should add to the thing regardless of whether YOU kill it. This was very annoying when I was with Serana and she kept killing enemies just as I was about too and took alot of effort to try and kill them and not get any XP whatsoever.
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Sophie Louise Edge
 
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Post » Sat Nov 17, 2012 2:58 pm

one thing is missing: first peron mode. seriously, would be cool as hell to run around whiterun as a werewolf tearing all guards apart.
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Ria dell
 
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Post » Sat Nov 17, 2012 6:22 am

Really? Because I'm pretty sure Ring of Hircine let you switch back at will by just taking it off in Morrowwind. Though I could be wrong, been years since I played.
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victoria gillis
 
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