How to make an Actor immune to physical damage?

Post » Sat Nov 17, 2012 1:38 pm

I want a skeleton to be immune to arrows/bows. I tried scripts, but... Is there a simple way to achieve this?
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Jade Payton
 
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Post » Sat Nov 17, 2012 10:51 pm

I would make a new skeleton (rename it as MyModSkeleton01, or something; save it as a new form). Make sure it is checked as esential.
It won't die then, if this can be done for skeleton actors.

However, if you want only immune to bows and arrow missile attacks, that is beyond my scripting expertise.
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Myles
 
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Post » Sat Nov 17, 2012 12:13 pm

You can make the damage pass through it as it were a ghost with the setghost function (http://www.creationkit.com/SetGhost_-_Actor) or make it resist any damage with setinvulnerable function (http://www.creationkit.com/SetInvulnerable_-_ActorBase)
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Emily Graham
 
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Post » Sat Nov 17, 2012 8:34 pm

Maybe someone knows a better idea? I tried perks, something went wrong however
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ImmaTakeYour
 
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