» Sat Nov 17, 2012 7:07 pm
Like I said, either the entire object is redered or none of it is. I don't know of a single game that would cull by only hiding part of an object.
Addition info: Even items that are 100% under ground are rendered. The ground in no way acts as a shield or window to direct culling. You can precompute occlusion, which makes it do this, meaning the game wont load LOD behind a giant mountain (As it is then a waste of space and power), but it never culls objects without you directly telling it to with occlusion planes, multibounds, and roombounds.