Landscape Disappears from Tamriel Worldspace. Need Help.

Post » Sat Nov 17, 2012 8:45 pm

So I was testing my mod all the way through and found a huge hole in the Tamriel worldspace. A similar problem had occured before, which was able to be fixed by removing cell changes from the .esp file details list. However, this first time the game's worldspace reflected what was in editor.

This time we have a problem. After looking between game and editor for 20 minutes I was able to establish that the disappearing terrain still shows up in editor.

I am absolutely clueless on this and my brother Gargion is stumped as well, for it appears at first glance that the missing cell (Wilderness -1,-1 outside Bleakwind Basin) isn't altered by the .esp

Summary of Detais

- The Landscape (Terrain) of Wilderness Cell (-1,-1) Outside Bleakwind Basin is missing when running the .esp
This problem does not exist without the .esp
- Statics in the cell remain visible and active in game (they can still be seen and walked on)
- The cell shows up in editor as if there is no problem; no holes exist and nothing abnormal appears.
- There doesn't seem to be any changes to the cell in the .esp details list that affect the problem (tests were made using trial and error with copies of the latest backup)
- Similar problem occured before however there was an alteration of the cell in the file details and the problem appeared in editor.


Any help would be greatly appreciated as we've been trying our best to put out an outstanding Mod as our first project but we keep hitting roadblocks.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Sat Nov 17, 2012 9:18 pm

Small Bump -- still need help.
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Sat Nov 17, 2012 7:03 pm

...Similar problem occured before however there was an alteration of the cell in the file details and the problem appeared in editor...
Are you starting a clean game ?
If it's happened before, then the problem could be saved in the save file. Unlikely, but worth a mention.
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Sat Nov 17, 2012 1:35 pm

Do the details for your mod show an edit to the cell itself? Not the Land, but just to the cell. You can turn off the landscape in a cell. It might be an accidental edit or was corrupted by the editor. And don't be fooled by thinking what you see in the editor is what you will get in the game. It ain't always so.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Sat Nov 17, 2012 9:53 pm

Do the details for your mod show an edit to the cell itself? Not the Land, but just to the cell. You can turn off the landscape in a cell. It might be an accidental edit or was corrupted by the editor. And don't be fooled by thinking what you see in the editor is what you will get in the game. It ain't always so.
We've been troubleshooting for the past few days and when talking about it, we've established that the problem must almost certainly be caused by some kind of landscape setting for that particular cell. We know it is a clean game because it works in debug (coc directly from main menu.) How do we check these settings?
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Sat Nov 17, 2012 12:35 pm

We've been troubleshooting for the past few days and when talking about it, we've established that the problem must almost certainly be caused by some kind of landscape setting for that particular cell. We know it is a clean game because it works in debug (coc directly from main menu.) How do we check these settings?
Right click on the cell in the Cell View window and select Edit. Make sure none of the Force Hide Land boxes have a tick in them.
You should be using cow tamriel -1,-1 not coc tamriel -1,-1
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Sat Nov 17, 2012 7:04 pm

Right click on the cell in the Cell View window and select Edit. Make sure none of the Force Hide Land boxes have a tick in them.
You should be using cow tamriel -1,-1 not coc tamriel -1,-1
Negative, all boxes are unchecked. Also, not using cow using coc BleakwindBasinExterior01 to go straight to the the cell beside it.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Nov 17, 2012 8:32 pm

We've been troubleshooting for the past few days and when talking about it, we've established that the problem must almost certainly be caused by some kind of landscape setting for that particular cell. We know it is a clean game because it works in debug (coc directly from main menu.) How do we check these settings?

In cell view, you can see the actual form ID for the cell in question. Go into Details for your mod and see if that form ID is in the details list. If it is, you will want to ignore it and see if that fixes the problem.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sat Nov 17, 2012 6:24 pm

Form 000099C4. Not seeing it on the details list anywhere; should I try looking for the Landscape by ID? Any other options. Been a few days and this is a mod killing issue.
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Sat Nov 17, 2012 5:28 pm

< Desert's brother and initiator of the Mod.


What Desert is saying isn't entirely true. We have deleted the problem cell from the details window (ignoring changes to the cell), to no avail. The landscape's quads are not hidden. The landscape shows up in editor but not in game.
we've established that the problem must almost certainly be caused by some kind of landscape setting for that particular cell
false. I said no such thing. I feel it is likely that the terrain is properly in-game, but something at run-time is causing issues; however, I have no way to be sure of this.

The landscape appears on the list of objects in cell view. Once again--with no quads hidden.


Any possible Ideas may be helpful. Currently the thoughts kicking around in my head involve the terrain being somehow disabled, however, I'm not sure if the native landscape code causes it to be classified as an "objectreference", and therefore unsure if the landscape object would even have the capability for a disable() function.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm


Return to V - Skyrim