Roombounded lighting?

Post » Sat Nov 17, 2012 6:19 pm

Is there any way to alter lighting templates in an interior cell for different rooms? I was thinking maybe somehow with roombounds/portals/etc...
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josh evans
 
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Post » Sat Nov 17, 2012 12:03 pm

"Setting the lighting template in the cell window will apply that change to the entire cell, but we can also change the template on a room by room basis." That's something I found on the CK wiki and it sounds like it's exactly what you want? http://www.creationkit.com/Bethesda_Tutorial_Lights_and_FX
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JD FROM HELL
 
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Post » Sat Nov 17, 2012 1:27 pm

Thanks. Skimmed that page and completely glossed over that section before making this post
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Gwen
 
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Post » Sat Nov 17, 2012 12:55 pm

I'm having trouble with doing exactly this. I go through, select the room, can bring up the batch edit for an individual room. But after I select a template and click 'DO' to change it...nothing happens! Help?
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Lew.p
 
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Post » Sat Nov 17, 2012 2:16 pm

I've also had trouble with this but only since the last CK update. It won't change a lighting template in a cell that is loaded in the render window (it used to do this). If I load a different cell then edit the interior lighting on the first cell, then re-load the first cell in the render window it will now display the changes - I can't see the changes as I edit them. Is this just me? This makes it really hard to figure out how to change the lighting template just for one room...
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Big mike
 
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Post » Sat Nov 17, 2012 9:46 pm

I can change the lighting template for the whole cell while having it loaded up and in the render window, but am unable to change rooms individually. It's really halted my progress on this mod. I'm not sure how to proceed without one room or the other looking very strange considering the templates for close, med, and far with different size rooms. One or the other is bound to look funky... not in a good way. :( !!
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Lillian Cawfield
 
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