Dawnguard's Baffling Omissions? (No Plot Points Please)

Post » Sun Nov 18, 2012 2:53 am

"I am going to chew you out for wanting to see something that, according to lore, should DEFINITELY be in Skyrim.
Then once I'm done, I'm going to complain that Dawnguard lacks silver weapons, which according to lore, should DEFINITELY be in Dawnguard."

There's a lot of things that according to lore we should see in the game but never do. That doesn't mean that they needed to be added in needlessly by a DLC that has nothing to do with it. The DLC focuses around Vampires and Vampire hunters. Do you think people would really focus so much on that story if randomly werebears were in the game and players could not transform into a new beast form that had nothing to do whatsoever with the new story they just added in? That's the only reason I'm telling people to stop complaining about not seeing werebears in Dawnguard. It didn't fit in with their plan at all for this DLC.
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Kristian Perez
 
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Post » Sun Nov 18, 2012 2:01 am

Except they have absolutely no presence in Skyrim. Even if you're in the wilds were canis root doesn't grow, you'll never find a single one.
That should have been in the part with Gunmar! "I have to take down this dangourus bear creature, I need your help for this though..." And then an epic fight with the werebear ensues.. I would have laughed to hard to even fight it though.
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Charlie Ramsden
 
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Post » Sun Nov 18, 2012 1:04 am

There's a lot of things that according to lore we should see in the game but never do. That doesn't mean that they needed to be added in needlessly by a DLC that has nothing to do with it. The DLC focuses around Vampires and Vampire hunters. Do you think people would really focus so much on that story if randomly werebears were in the game and players could not transform into a new beast form that had nothing to do whatsoever with the new story they just added in? That's the only reason I'm telling people to stop complaining about not seeing werebears in Dawnguard. It didn't fit in with their plan at all for this DLC.

Are you implying that people would be SOOOOO outrageously distracted by werebears coming with Dawnguard that their very understanding and comprehension of Dawnguard's main quest would completely fall apart because of it?
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Nichola Haynes
 
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Post » Sun Nov 18, 2012 1:33 am

That should have been in the part with Gunmar! "I have to take down this dangourus bear creature, I need your help for this though..." And then an epic fight with the werebear ensues.. I would have laughed to hard to even fight it though.

Heck, it would have made perfect sense for you to save Vlad from one after his hunting party gets destroyed in Falkreath. Or at least another werewolf. Something more than ordinary bears and Sprigans.
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Laura Hicks
 
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Post » Sat Nov 17, 2012 8:35 pm

I'm on PS3, so I can't experience any of the good for 30+ days, but I want to prep for the disappointments of finding out things I was hoping to find being absent. I'm expecting to have fun when I finally do get my hands on it, but I want to be prepared knowing that certain things I thought would be in the game aren't.

Well, if you fire it up with that attitude, then you'll experience nothing but disappointment. Why? Because that's all you'll be looking for.

Go in with some optimism and an open mind, and you might actually love the expansion. ;)
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Enny Labinjo
 
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Post » Sun Nov 18, 2012 12:36 am

Are you implying that people would be SOOOOO outrageously distracted by werebears coming with Dawnguard that their very understanding and comprehension of Dawnguard's main quest would completely fall apart because of it?

No, I'm saying they didn't it release it with the DLC because it had nothing to do with the DLC. If they do decide to implement Werebears, it'll be through a patch or with a DLC that actually reletes in some way to werebears so they can introduce players to the enemies. If they are going to allow players to become one, then they'd most definitely have a story point for this too. You can't become a Werewolf unless you're with the companions and can't become a Vampire Lord unless you get it from the Vampire Lords. It would add story content into the game that didn't focus on DLC story so would not be released with this DLC.
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REVLUTIN
 
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Post » Sat Nov 17, 2012 8:02 pm

Well, if you fire it up with that attitude, then you'll experience nothing but disappointment. Why? Because that's all you'll be looking for.

Go in with some optimism and an open mind, and you might actually love the expansion. :wink:

Never played Uncharted, and went in with nothing but high hopes on the third one. Worst game experience of my life.

If I go in knowing some of the flaws, I'll be disappointed about them, sure. But rather than finding out about it when I'm on a high, I can just brace myself for it ahead of time.

I like to think about it in terms of Christmas presents. I'd love to get a huge 3D tv for Christmas, but I'd rather be prepared for disappointment than expecting the best, opening the present, and finding it filled with nothing but jumping spiders.
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Nicole Mark
 
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Post » Sat Nov 17, 2012 1:10 pm

No, I'm saying they didn't it release it with the DLC because it had nothing to do with the DLC. If they do decide to implement Werebears, it'll be through a patch or with a DLC that actually reletes in some way to werebears so they can introduce players to the enemies. If they are going to allow players to become one, then they'd most definitely have a story point for this too. You can't become a Werewolf unless you're with the companions and can't become a Vampire Lord unless you get it from the Vampire Lords. It would add story content into the game that didn't focus on DLC story so would not be released with this DLC.

Werewolves have nothing to do with the DLC. The DLC is about vampires vs. vampire hunters. Yet they got a perk tree.
Hell, it seems logical to implement werebears NOW so they can share said perk tree with the werewolves. See my post on the first page about why giving werebears a perk tree (if they're released in a future DLC) will now be somewhat of an obstacle.
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Chris Duncan
 
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Post » Sat Nov 17, 2012 4:31 pm

Werewolves have nothing to do with the DLC. The DLC is about vampires vs. vampire hunters. Yet they got a perk tree.
Hell, it seems logical to implement werebears NOW so they can share said perk tree with the werewolves. See my post on the first page about why giving werebears a perk tree (if they're released in a future DLC) will now be somewhat of an obstacle.

The werewolf perk tree was not a content issue and did not alter the content one bit. It was for balance since the Vampire Lords were clearly the better transformation. Basically, if one transformation form had perks, the other had to as well. This affected gameplay, not story. Werebears can't just be thrown in without affecting the story content of the game. You're attempting to debunk my points by completely ignoring what I'm saying.

There is a difference between gameplay content and story content. Adding in weapons, armors, changes to combat/perks, etc that fit in with the game already or feel like they were missing in the first place doesn't affect the story one bit. Adding in new creatures, transformations drastically changes the game and would need story content to explain it within the context of the Skyrim universe as it is now (even if it already fits in the lore). They're not going to create a DLC and put in irrelevant content that would need more content to explain it but the WILL add new features and items to the game with patches and combined with DLC since that doesn't really need to be explained with more content.

Complaining that things from Gamejam, especially things like Werebears, are "missing" from a DLC that had nothing to do with them is stupid and pointless. Now, there are things that some of us feel should have been included with the DLC to make it feel more complete. Like I said, more crossbow variations and silver weapons definitely would have added to the immersion of the DLC (and might even be included in a patch, who knows?) but spears, werebears, etc. doesn't really seem like that's "missing" or an omission from this particular DLC. It's clear that Bethesda is going a different route with Skyrim and not just only fixing bugs with patches and then using DLC to add in new story content as well as features, items, changes to gameplay. That's why I hold the opinions that I do.
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Sara Johanna Scenariste
 
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Post » Sun Nov 18, 2012 12:25 am

Werebears can easily be practically added later; You don't see your perks unless you transform, and werebear perks could be made completely separate (maybe to make them more inclined to a tanking form as opposed to a wolf's speedy form). You'd get another tree, say showing a bear in the constellation, when you access it in Werebear form. This tree would still read lycanthropy (or ursanthropy or whatever) but that's a non-issue as it would not be visible to werewolves as you probably couldn't be more than one werebeast at a time.

The only issue that could arise would be an overlap if you included werewolf perks in the next DLC too. This would likely be fine so long as the addition was identical and could safely be overwritten.
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Natalie Taylor
 
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Post » Sat Nov 17, 2012 9:16 pm

I doubt they have plans of ever adding wear bears, and if someone wouldn't have lied and said they were in, then no one would be complaining about the not.
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Ells
 
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Post » Sat Nov 17, 2012 4:04 pm

I doubt they have plans of ever adding wear bears, and if someone wouldn't have lied and said they were in, then no one would be complaining about the not.

This.

Yes, the guy got banned and possibly sued, but he trolled very hard and got everyone's hopes up. I almost feel sorry for the Werebear fans...
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Philip Lyon
 
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Post » Sat Nov 17, 2012 6:44 pm

Werebears can easily be practically added later; You don't see your perks unless you transform, and werebear perks could be made completely separate (maybe to make them more inclined to a tanking form as opposed to a wolf's speedy form). You'd get another tree, say showing a bear in the constellation, when you access it in Werebear form. This tree would still read lycanthropy (or ursanthropy or whatever) but that's a non-issue as it would not be visible to werewolves as you probably couldn't be more than one werebeast at a time.

The only issue that could arise would be an overlap if you included werewolf perks in the next DLC too. This would likely be fine so long as the addition was identical and could safely be overwritten.

They could, I'm not questioning that.

But what I'm questioning is the design LOGIC. Based on the content of Dawnguard, it's completely illogical NOT to implement Werebears NOW if they truly intend to implement them at all.
You can read my thread here: http://www.gamesas.com/topic/1388620-prediction-we-will-never-get-werebears/

It basically lists of features and werewolf limitations of Dawnguard that would be rendered completely trivial if they release werebears now.
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jason worrell
 
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Post » Sat Nov 17, 2012 6:42 pm

I do not want big gameplay things....I just want little cookies for my ego. Like mages acroos Skyrim knowing I am their boss. NPC revering me as a war hero. People talking about how awesome is the dragonborn. Little things. And I think that the same situation is in Dawnguard. Saved the world. NOBODY CARES.
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Brooke Turner
 
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Post » Sat Nov 17, 2012 9:21 pm

The werewolf perk tree was not a content issue and did not alter the content one bit. It was for balance since the Vampire Lords were clearly the better transformation. Basically, if one transformation form had perks, the other had to as well. This affected gameplay, not story. Werebears can't just be thrown in without affecting the story content of the game. You're attempting to debunk my points by completely ignoring what I'm saying.

You could become a vampire in Skyrim from the word go, and there wasn't any story or quest behind it. The same could have been done with both werewolves and werebears at Skyrim's launch, but Bethesda for whatever reason decided not to include werebears and make werewolves only appear one questline and a daedric quest. That's a baffling decision right there.

You don't need a story to justify new transformations and creatures.

I doubt they have plans of ever adding wear bears, and if someone wouldn't have lied and said they were in, then no one would be complaining about the not.

I'm more upset at the fact that they should have been included from the word go.
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Queen Bitch
 
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